Book: Sports Videogames

From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports like those that can be watched personally with Arsenal tickets—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives.

Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players like those that can be bet on by heading to Bookmakers Near Me, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you’re a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.

Read more for the list of contributors

Foreword by Owen Good

Introduction: Sports Videogames: Mapping the Field Mia Consalvo, Konstantin Mitgutsch, Abraham Stein

I. Defining the Game 

1. Games, Sports, and Sport Videogames: Designed Challenges in Racing Games Jonas Linderoth

2. A Tale of Two Games: Football and FIFA 12 Miguel Sicart

3. What Are Sports Videogames? Ian Bogost

4. Joga Bonito: Beautiful Play, Sports and Digital Games Henry Lowood

5. Women, Sports and Videogames Mia Consalvo

II. Remediating & Complicating

6. Playing the Game on Television Abe Stein

7. It’s in the Game? Shifting the Scene with Online Play Christopher Paul

8. The Slow Grind: Skateboarding Videogames and the Culture and Practice of Skateboarding John Sharp

9. Likeness Licensing Litigation: Student Athletes and the Future of Sports Videogames Nina Huntemann

III. Fans & Players

10. Playing Ball: Fan Experiences in Basketball Videogames Fares Kayali

11. Eventful Masculinities: Negotiations of Hegemonic Sporting Masculinities at LANs Emma Witkowski

12. Sports Gaming in Everyday Life: A Meaning Oriented Exploration of the Appropriation of the Online Football Manager Game Hattrick Jeff Wimmer & Jana Nickol

13. Why Sports Videogames Matter to Their Players: Exploring Meaningful Experiences in Playographies Konstantin Mitgutsch

14. Using Sports Videogames to Promote Real-World Physical Activity Among Young Adolescents Cheryl Olsen

Further info here: http://www.routledge.com/books/details/9780415637565/

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