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DiGRA News


  • DiGRA 2026 Rising Stars of the Year

    DiGRA 2026 Rising Stars of the Year

    The DiGRA Executive Board is pleased to announce that Jailyn Zabala (student track) and Dr. Maria O’Brien (ECR track) have been selected as our Rising Stars of the year. This award recognizes the exceptionally high quality research produced by both scholars. Both have received a complimentary 1 year DiGRA membership along with the honor. Please…

  • CfP: »It’s Dangerous to go alone! Take this [method].« Methods for analysing digital games, illustrated on the ›The Legend of Zelda‹ series

    We are looking for abstracts for an upcoming volume on methods for researching digital games and game culture, using The Legend of Zelda as an example. More information at https://phillipbrandes.de/cfp-its-dangerous-to-go-alone-take-this-method/#CfP_Englisch

  • DiGRA 2026 Distinguished Scholar

    DiGRA 2026 Distinguished Scholar

    DiGRA’s Distinguished Scholars are happy to announce they have inducted Dr. Hanna Wirman as their newest member for the year 2026.

  • Announcing the DiGRA Rising Star Spotlight (2026 Q2) Recipients

    We are delighted to announce the scholars selected for the third round of the DiGRA Rising Star Spotlight. This round continues to celebrate emerging researchers whose work contributes to the richness and diversity of game studies.

  • Call for Papers: The Playful Monster

    There has already been quite a bit of discussion around the paradox of horror, but I think there is still something interesting in coming at it through things like toyetic culture, everydayness and small-scale forms of horror play. So, the hope is to bring together a group of people with overlapping interests and see what…

  • “Chornobyl in Video Games” Book Call for Chapters

    “Chornobyl in Video Games” Book Call for Chapters

    The 1986 Chornobyl catastrophe remains one of the most consequential technological disasters of the twentieth century, with enduring cultural, political, and environmental implications. In recent decades, Chornobyl and its surrounding Exclusion Zone have also become a significant site of representation within digital games, where history, memory, and speculative fiction intersect in interactive form. This edited…

  • Call for Chapters

    Call for Chapters

    Call for chapter proposals for Dragon Age: Worlds of Power and Play, an edited collection examining the Dragon Age franchise through narrative, systems design, identity, ethics, player agency, and transmedia storytelling. Abstracts (max 750 words) are due June 1, 2026; submissions and inquiries should be sent to reardond@mst.edu .

  • Call for Chapters – Games and the Gothic

    A new edited collection, Games and the Gothic: Playing in the Shadows, is seeking chapter proposals. Co-edited by Jeff Howard (Falmouth University) and Chloé Wake (Manchester Metropolitan University) with Edinburgh University Press, the collection explores the Gothic across digital, tabletop, material, and role-playing games — examining how Gothic aesthetics, affect, and atmosphere intersect with mechanics,…

  • CfP: Chinese DiGRA 2026!

    Call for Papers is now open for Chinese DiGRA 2026! Theme: Chinese Game Studies: Publishing, Platforms, and Player Cultures Abstract Submission Deadline: 15 May Notification of acceptance July 20th Conference Dates: 19–20 September. Location: Wuhan, China. More details here: https://chinesedigra.org/call-for-papers/

  • GachaCon 2026 Extended Abstracts published in DiGRA DL

    Following the successful conclusion of GachaCon 2026: Genshin Impact in Hong Kong in February 2026, we are pleased to share the extended abstracts that have been published in the DiGRA Digital Library from a range of disciplines and on a variety of topics: https://dl.digra.org/index.php/dl/issue/view/64. Please do look out for our future game studies events at…