,

CfP: IE2010: The 7th Australasian Conference on Interactive Entertainment

In this current economic client of uncertainty, it is the creative and innovative minds that emerge as the leaders of change. IE2010 will cover how PLAY can contribute to both major and minor challenges we are facing in these roaring times. What can we learn from being inventive and playful? And how interactive entertainment can contribute towards facilitating these changes? What do we need as designers, developers, critical thinkers and researchers need to consider, bring in, promote when faced with these challenges? How play leads change?

** Topics include but are not limited to **

* Art, Design, New Media, Social games – games as art forms, novel approaches to game design, mobile games and games that leverage from social networking tools, convergence and cross-platform media, cultural and media studies on games, policy and legislative responses to games

* Artificial Intelligence: path-planning, camera-control, terrain analysis, user-modeling, machine learning, interactive storytelling, NPC modelling, planning and general AI architectures.

* Games and Education: integrating games into traditional computer science classes as well as novel ways of teaching games, curriucula development at university, high-school or middle-school levels, special games based programs for attracting disadvantaged or underepresented groups.

* Game Design and Production – papers examining the game production process from conception to design to prototyping to bringing games to market

* Graphics, Animation and Interfaces – advances in graphics techniques with applications to games, new animation techniques, novel interfaces for games, mixed-reality. augmented-reality applications, mobile games,

* Games Backend – papers that show advances in technical fields that make games work, such as databases, networking, cryptography, security, programming languages, etc.

IE2010 will not accept any paper that, at the time of submission, is under review for or has already been published or accepted for
publication in a journal or another conference. This restriction does not apply to submissions for workshops and other venues with a limited audience.

Accepted papers will be published in the IE2010 conference proceedings and also published in the ACM Digital Library. Please see
http://ieconference.org/ for papers from previous years.

For the best student paper, IE2010 will waive the registration fee and provide a scholarship of up to $500 towards travel and
accommodation expenses. There are also limited spots for student volunteers, please contact ie2010[at]ieconference.org if interested. Student volunteers will get a discount on the registration.

General inquiries should be forwarded to ie2010[at]ieconference.org

* IE2010 Conference Chair: dr. Aukje Thomassen, Massey University, College of Creative Arts, Institute of Communication Design
* IE2010 Program Committee Chair: dr. Erik Champion, Massey University, College of Creative Arts, Auckland School of Design

Become a DiGRA Member

Join the premier international association for professionals, academics, developers and other individuals interested in the evolving fields of digital gaming and game studies.