For the first time, the Digital Games Research Association (DiGRA) and the Foundation of Digital Games (FDG) will partner in an unprecedented gathering of games researchers. We invite researchers and educators within game research, broadly construed, to submit their work.
More information will soon be available from the conference’s official website (TBA).
Tracks
DiGRA/FDG aims at being a venue for game research from all research disciplines. In line with this, it accepts and encourages submissions in the following six tracks, on a wide range of subjects including, but not limited to:
- Game design: Design techniques, practices, methods, post mortems, etc.
- Game criticism and analysis: Close readings, ontologies and frameworks, historical studies, philosophical explorations, and other humanities-informed approaches
- Play studies + Interaction and player experience: studies of play, observations and interviews of players, and research based on other methods from the social sciences; game interfaces, player metrics, modeling player experience
- Artificial intelligence: agents, motion/camera planning, navigation, adaptivity, procedural content generation, dialog, authoring tools, general game playing
- Game technology: engines, frameworks, graphics, networking, animation
- Game production: studies of game production processes, studio studies, software studies, platform studies and software engineering
Due to the interdisciplinary nature of the DiGRA/FDG conference, authors and reviewers alike will be required to describe their research background and field of study as part of the submission process. The intention for this is to help reviewers be conscious of when they are reviewing work outside their own field as well as making clear the proportions of contributing fields.
Submission categories
DiGRA/FDG 2016 supports two different categories for submitting research:
- Full Papers (no more than 16 pages, in DiGRA formatting)
- Extended Abstracts with a maximum length of 2-pages
This structure reflects the cross-disciplinary nature and different conference traditions of the conference attendants. A full paper submission is recommended for completed research work, in particular empirical or technical work. The extended abstract format is suitable for discussion topics and ideas. Both full papers and abstracts are subject to a double-blind review process. These two categories are the only ones that will be published in DiGRA’s digital library.
Deadlines full papers and extended abstracts
- Submission deadline January 29 2016 (hard deadline)
- Acceptance/rejection notification March 21 2016
- Rebuttals March 25 2016
- Notification of final decisions March 31 2016
- Camera ready April 29 2016
In addition to this, DiGRA/FDG 2016 accepts submissions for:
- Events with a maximum length of 2-page abstract
- Panels with a maximum length of 2-page abstract
These are curated by the local organizers and do not go through an anonymized process.
Deadlines panels and events
- Submission deadline January 29 2016 (hard deadline)
- Acceptance/rejection notification March 21 2016
- Camera ready April 29 2016
Some work does not fit as paper presentations due to its nature or research maturity. For this, DiGRA/FDG 2016 is open to submission to the following categories:
- Posters with a maximum length of 2-page abstract
- Demos with a maximum length of 2-page abstract
These categories have late deadlines to allow the most recent research and results to be submitted.
Deadlines posters and demos
- Submission deadline April 8 2016 (hard deadline)
- Acceptance/rejection notification May 9 2016
- Camera ready May 23 2016
DiGRA/FDG 2016 provides a doctoral consortium for PhD students. Those interested in attending this should submit a position paper in the extended abstract format with a maximum length of 2 pages.
Deadlines doctoral consortium
- Submission deadline April 22 2016 (hard deadline)
- Acceptance/rejection notification May 9 2016
DiGRA/FDG 2016 also welcomes submissions to arrange workshops. These have an earlier deadline than other submission to support workshops that wish to have their own peer reviewing process for submissions. These should be submitted as extended abstracts with a maximum length of 2 pages.
Deadlines workshops
- Submission deadlines November 16 2015 (hard deadline)
- Acceptance/rejection notification December 11 2015
Location & Date
August 1-6 2016
The School of Arts, Media and Computer Games, Abertay University
Dundee, Scotland, UK
More information will soon be available from the conference’s official website (TBA).
Program Chairs
- Staffan Bjork <staffan.bjork@ait.gu.se>
- Casey O’Donnell <caseyod@msu.edu>
- Rafael Bidarra <r.bidarra@tudelft.nl>