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CfP: Workshop on Users and Evaluation of Interactive Storytelling
For long, Interactive Storytelling (IS) has been a constant focus of interest of scholars from various areas. However, in spite of the attention that specific domains of IS have received […]
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CFP: 2011 PCA/ACA National Convention in San Antonio, TX (Game Studies Area)
The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the joint […]
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CfP: Games and HCI Workshop at OZCHI 2010
The workshop is about the design of the game interface, its philosophies, its foibles, its moments of achievement and delight with a view to the next generation of game design. […]
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New Book: Real Time Research: Improvisational Game Scholarship
ETC Press is proud to announce the publication of โReal Time Research: Improvisational Game Scholarship,โ by Seann Dikkers, Eric Zimmerman, Kurt Squire, and Constance Steinkuehler. Real-Time Research is based on […]
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Report: Preserving Virtual Worlds
The Preserving Virtual Worlds project is a collaborative research venture of the Rochester Institute of Technology, Stanford University, the University of Maryland, the University of Illinois at Urbana-Champaign and Linden […]
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CfP: Game Studies, Culture, Play, and Practice Area SW/TX PCA/ACA& PCA/ACA Joint Conference
April 20-23, 2011, San Antonio, TX The Game Studies, Culture, Play, and Practice Area of the SW/TX PCA/ACA welcomes paper, panel, and other proposals on games (digital and otherwise) and […]
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New Book: Gaming Rhythms: Play and Counterplay from the Situated to the Global by Tom Apperley
Further information here: http://networkcultures.org/wpmu/weblog/2010/09/02/tod-6-gaming-rhythms-play-and-counterplay-from-the-situated-to-the-global/ Also available as free pdf download here: http://www.networkcultures.org/_uploads/TOD%236%20total%20def.pdf
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New Issue of Games and Culture Journal Out Now (Vol 5, Issue 4)
Table of Contents is available online at: http://gac.sagepub.com/content/vol5/issue4/?etoc
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New Book: Hollywood Gamers: Digital Convergence in the Film and Video Game Industries by Robert Alan Brookey
"In touring the half-world of film-games, Brookey shows how brands are cross-marketed and why the production of multimedia brands has failed to live up to the talk." -Edward Castronova, Indiana […]
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CfP: The Mobile Media Reader (digital hand held devices)
Editors: Noah Arceneaux (San Diego State University) and Anandam Kavoori (University of Georgia) Peter Lang Publishing We are currently seeking contributions for The Mobile Media Reader, an anthology to be […]
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CfP: FANPIRES: Audience Consumption of the Modern Vampire
Editors: Gareth Schott & Kirstine Moffat (University of Waikato, New Zealand) Publisher: New Academia Press (Washington, DC) Fanpires Journal cover.jpgThis edited collection will examine the cultural resurgence of the vampire. […]
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CfP: “Video Game Worlds” panel at Society for Cinema and Media Studies Conference
“Video Game Worlds” panel at Society for Cinema and Media Studies Conference New Orleans, LA March 10-13, 2011 This panel invites submissions addressing the history, analysis, and theory of video […]