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Job: Non-Tenure Track, Lecturer Faculty Position in Game Technology and Design, Northeastern University, Boston USA
Non-Tenure Track, Lecturer Faculty Position in Game Technology and Design Joint between College of Arts, Media and Design and College of Computer and Information Science at Northeastern University Northeastern University is seeking a non-tenure track…
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CfP: Videogames and Mental Health – Special Session at the 2014 MLA Convention, 9-12 Jan, Chicago USA
Videogames and Mental Health 15-minute presentations are invited for a special session at the Modern Language Association (MLA) Convention, Chicago IL., 9-12 January 2014. The last decade has seen the release of a number of “serious†videogames which…
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CfP: ACE 2013, Nov 13-15, Netherlands
ACE 2013, Netherlands Location: University of Twente, the Netherlands Date: November 13th-15th, 2013 http://www.ace2013.info/ http://www.advancesincomputerentertainment.org/ May 15th: Workshop Proposals May 26th: Special Session Proposals June 2nd: P…
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Book: The Art of Failure: An Essay on the Pain of Playing Video Games by Jesper Juul
The Art of Failure: An Essay on the Pain of Playing Video Games. This is a personal-philosophical essay on the pain of playing video games. The book combines discussion about game design (are time investment-based games unfair?), with philosophy, psy…
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Journal: ReCALL Online Gaming Special Issue – Free access
ReCALL (the journal of the European Association for Computer Assisted Language Learning – EuroCALL) recently published a special issue on ‘Digital Games for Language Learning: Challenges and Opportunities’. You can access it here: http://journals.cam…
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CfP: Academic MindTrek 2013 (Games Track!)
ACADEMIC MINDTREK CONFERENCE 2013 in cooperation with ACM, ACM SIGMM, and ACM SIGCHI “Making Sense of Converging Media” Call for Papers, Extended Abstracts, Posters, Demonstration, Workshops, Tutorials 1st-4th October, 2013 – Tampere, Finland http://…
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CfP: 2nd Workshop on Design Patterns in Games (DPG 2013) at FDG2013, Chania Greece, 14-17 May
Website: http://dpg.fdg2013.org/ A design pattern is a means of formally describing a solution to a design problem in a particular domain or field. Design pattern approaches have long been used in diverse fields such as architecture, software enginee…
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CfP: CGAMES 2013 Louisville, 30 July – 1 August, Kentucky, USA
CGAMES 2013 Louisville – The 18th INTERNATIONAL COMPUTER GAMES CONFERENCE AI, Animation, Interactive Multimedia, Virtual Worlds and Serious Games 30th July – 1 st August 2013 Venue: Galt House Hotel, Louisville, Kentucky, USA. Venue Web Site: http://…