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Book Announcement: MACHINIMA. 32 conversazioni sull’arte del videogioco
“MACHINIMA. 32 conversazioni sull’arte del videogioco“, a new book featuring interviews with international artists using video games to make art. “MACHINIMA. 32 conversazioni sull’arte del videogioco” expands, in print form, […]
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Well Played Journal Special Issue CfP: Analog Games
Well Played Journal Special Issue CfP: Analog Games Edited by Ira Fay http://press.etc.cmu.edu/content/well-played-journal-special-issue-cfp-analog-games While Well Played regularly focuses on video games, there are a world of games beyond the digital. […]
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CFP: Co-Creation Workshop @ ICCC 2017, Atlanta GA
CALL FOR PARTICIPATION CCW’172017: Co-Creation Workshop Workshop at ICCC 2017, June 19, Atlanta, GA Submit by April 21, 2017 = THE WORKSHOP The first Co-Creation Workshop (CCW2017) will be hosted […]
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CFP: Contemporary Videogames and the Museum workshop at DiGRA 2017
Contemporary Videogames and the Museum workshop at DiGRA 2017 Submissions are due April 7, with notifications by April 14. Full info here: http://digra2017.com/wp-content/uploads/2017/03/DIGRA_workshop_2017_Videogames_and_the_Museum_CFP.pdf The workshop is organized by Sarah Brin […]
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DiGRA Diversity Workshop – second call (due 5th April)
DiGRA 2017 Workshop: “Gaming the Systems: Towards a More Inclusive DiGRA” What would it mean for Game Studies to be diverse, and what role can DiGRA play in achieving this? […]
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CfP: Special Issue on Gamification at International Journal of Human-Computer Studies
SPECIAL ISSUE on GAMIFICATION at IJHCS CALL FOR PAPERS ———————————————————————- Strengthening gamification studies: critical challenges and new opportunities Special Issue at International Journal of Human-Computer Studies. Web: https://www.journals.elsevier.com/international-journal-of-human-computer-studies/call-for-papers/strengthening-gamification-studies-critical-challenges-and-n Submissions are now […]