This book shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human–computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games.
Learn to Play: Designing Tutorials for Video Games
Matthew M. White, The Pennsylvania State University, The Behrend College, Erie, USA
Make Dynamic Tutorials That Help Players Enjoy Your Games
- Embed a tutorial directly into game design mechanics so that your games naturally and comfortably teach players to have fun
- Understand how to use psychology and education principles to ensure that players stay engaged
- Learn how to use programming tricks to detect whether players are failing before jamming them with instructions and pop-ups
- Explore examples of tutorials (both good and otherwise) that are found in contemporary games
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