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Well Played (v3n2) – “Seriously Weird” Now Available

ETC Press is excited to announce the release of the second issue of the third volume of  Well Played: a seriously weird special issue edited by Emily Flynn-Jones.
http://press.etc.cmu.edu/content/volume-3-number-2-seriously-weird
Part One: Out of Control
Weird WarioWare: nstructional Dissonance and Characterization in WarioWare Inc., Mega Microgame$!
Josh Fishburn
Community-based Play in Twitch Plays Pok.mon
Max Mallory
Part Two: Love++
Romancing Pigeons: The Deconstruction of the Dating-Sim in Hatoful Boyfriend
Nicolle Lamerichs
Playing with Feelings: Porn, Emotion, and Disability in Katawa Shoujo
Alexander Champlin
Part Three: Best Worst Games
SWITCH / PANIC! Sega CD’s Greatest Enigma
Eli Neiburger
Takeshi no Chousenjou, a Terrible Game by Design
Howard Braham
Part Four: Something Weird This Way Comes
Conspiracy Hermeneutics: The Secret World as Weird Tale
Tanya Krzywinska
The Weird Humanity of I Have No Mouth and I Must Scream
Karen Schrier
Part Five: Other
Defamiliarization and Poetic Interaction in Kentucky Route Zero
Alex Mitchell
How do Frog Fractions and Nier use intertextual knowledge to subvert the player’s expectations?
Rory Summerley
The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis with high-quality essays.
Contributors are encouraged to analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Through contributors, the journal will provide a variety of perspectives on the value of games.
The goal of the journal is to continue developing and defining a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis. By inviting contributors to look closely at video games and the experience of playing them, we hope to expand the discussion, and show how games are well played in a variety of ways.
The Well Played Journal has been receiving enough quality submissions to be published quarterly. We have organized our editorial board so that there are Associate Editors (Jane Pinckard and John Sharp) and Assistant Editors (Ira Fay and Clara Fernandez) to help set up a blind peer review process. Our goal is to publish great essays. There won’t be a subscription, although as with all ETC Press publications, all issues will be available for download for free, and we’ll offer print versions for sale through Lulu.com.
For more information, and to purchase or download a copy, visit:
http://press.etc.cmu.edu/
http://press.etc.cmu.edu/wellplayed
The ETC Press is an academic and open-source publishing imprint that distributes its work in print, electronic and digital form. Inviting readers to contribute to and create versions of each publication, ETC Press fosters a community of collaborative authorship and dialogue across media. ETC Press represents an experiment and an evolution in publishing, bridging virtual and physical media to redefine the future of publication.
All submissions and questions should be sent to:
drew ( at ) andrew ( dot ) cmu ( dot ) edu
For formatting guidelines, see:
http://press.etc.cmu.edu/files/WellPlayed-Guidelines-New.doc.
Twitter: http://twitter.com/#!/etcwellplayed
ISSN 2164-344X (Print)
ISSN 2164-3458 (Online)
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