,

CfP: Silver Gaming Intergenerational Summer School (SGISS 2015)

The Call for Papers invites researchers, students and teachers interested in presenting at the Silver Gaming Intergenerational Summer School (SGISS 2015) to be held on August 21st and 22nd 2015.

The presentations of the Silver Gaming Intergenerational Summer School (SGISS 2015) aim to explore intergenerational digital creation activities as well as to exchange on the conception, the development and the uses of digital games in social sciences. The digital creation activity aims for the development of 21st century skills through an approach that embraces knowledge building (UNESCO, 2011), citizen science, collaboration and intergenerational learning, student academic achievement and elders’ social participation.

SGISS topics
Contributions that cover the following topics will be selected to compose the scientific panels: ·

Lifelong learning and intergenerational learning·
Intergenerational digital creation·
21st century skills development through an approach embracing knowledge building (UNESCO, 2011), citizen science, collaboration and intergenerational learning.·
Student academic achievement.·
Elders’ social participation.·
Usages, impact and creation of digital games ·
Learning through digital game creation ·
Teaching and learning challenges in Social Sciences (history, geography, cultural heritage)·
Research on digital games and Technology Enhanced Learning in Social Sciences.
Workshop proposals (45 or 90 minutes) and demonstrations (45 or 90 minutes) are also welcome.

Electronic submission form:The presentation proposals should be submitted through the online form available at: http://goo.gl/LuSNuJ

Registration: The Silver gaming Summer school is supported by the SSHRC partnership grant Ageing + Communication + Technologies (ACT, www.actproject.ca) thanks to which participants are exempt from any registration fees. However, the summer school cannot cover travel and accommodation fees.

Funding opportunities for the ACT network graduate students : Up to seven scholarships will be given to ACT network graduate students to cover travel and accommodations fees. Students willing to apply must provide the specific information available on the electronic submission form: http://goo.gl/LuSNuJ

Guidelines for written proposals: ·

The written proposals must be original, meaning that they can’t have been previously published. All accepted proposals will be published in the conference proceedings.·
All contributions can be written and presented in French or in English. An English abstract from 150 to 200 words is required for French presentations.·
The written proposals for the review of the scientific panel must contain a 1000-word extended summary, including the references. The texts must also follow APA citation style.·
The proposals must respect copyrights and intellectual property principles for all integrated resources (text, sounds and images).·
The proposals must be sent through the form available at http://goo.gl/LuSNuJ ·
The topic can’t be changed after the panel approval·
The author commits to presenting his or her contributions during the 2015 Silver Gaming Summer School on the 21st and 22nd of August.The author commits to being present for at least one of the two days

Deadlines·
Submission deadline: May 15th 2015 ·
Acceptance notification date: June 1st 2015

Conference committee

  • Margarida Romero (SGISS 2015 Chair, Université Laval, Québec, Canada)
  • Kim Sawchuk (ACT Director, Concordia University, Québec, Canada)
  • Constance Lafontaine (ACT Associate Director, Concordia University, Québec, Canada)
  • Margot Kaszap (Université Laval, Québec, Canada)
  • Sylvie Barma (Université Laval, Québec, Canada)Sylvie Daniel (Université Laval, Québec, Canada)
  • Martine Mottet (Université Laval, Québec, Canada) Louise Sauvé (TÉLUQ, Québec, Canada)
  • Mireia Fernández-Ardèvol (IN3 – Open University of Catalonia, Catalonia, Spain)
  • Bob De Schutter (Miami University, USA)

papers_2

Become a DiGRA Member

Join the premier international association for professionals, academics, developers and other individuals interested in the evolving fields of digital gaming and game studies.