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CfP: CHI 2016 Workshop on Pervasive Play

The infusion of mobile and collaborative technologies into our everyday lives enables new forms of pervasive games and play. We use the term pervasive play as shorthand for technology-mediated, playful experiences that are tethered to our everyday lives through the physical and virtual spaces we inhabit. It includes a variety of game and play genres ranging from alternate reality games to urban games to mixed reality performance and playful uses of public displays.

Workshop website: http://www.pervasiveplay.org/

In conjunction with CHI 2016, San Jose, CA, USA (http://chi2016.acm.org)

The goals of our one-day CHI 2016 workshop are to:

* Strengthen and broaden the community of pervasive play researchers and practitioners,
* Explore design frameworks for creating novel pervasive play experiences, and
* Identify key research questions, methods, and challenges for future research in this area.

For more details, go to pervasiveplay.org.

—- SUBMISSION REQUIREMENTS —-
To participate, please submit a 2-3 page summary (CHI Extended Abstracts format) to pervasiveplay@gmail.com that includes the following elements:

* Research summary: a 1-page summary of your research
* Superpowers: A short description of your superpowers
* Inspirational Articles: a list of 1-3 suggested articles, books, performances, or other works that have inspired you in the area of pervasive play.

(◔_◔) Check Here for more details on how to participate!

One author is required to attend the workshop and to register for both the workshop and at least one day of the conference (http://chi2016.acm.org).

—- IMPORTANT DATES —-
Early Submission Deadline: December 17, 2015
Early Notification: December 21, 2015
Submission Deadline: January 13, 2016
Notification to Authors: January 15, 2016
Camera-Ready Papers: February 12, 2016 (5pm PDT)
Workshop: May 7 or May 8, 2016 (TBA)

—- THEMES —-
We have organized our workshop themes under the following three categories:

* Theory Development
– Frameworks describing core characteristics, mechanics, and genres of pervasive play
– Research methods for studying pervasive play
– Theoretical constructs related to pervasive play and related concepts
– Historical roots of pervasive play
– Comparative analyses of pervasive games & play
– Narratological perspectives on transmedia design

* Design
– Mobile and augmented reality technologies that support context-aware games
– Design of interactive wearable technologies that extend social and spatial boundaries of existing games and play experiences
– Novel interaction techniques appropriate for pervasive play
– Game mechanics and design patterns that support pervasive games and play experiences
– Pervasive game teardowns and case studies
– Techniques for developing and prototyping pervasive play experiences
– Toolkits for supporting pervasive play experiences
– Application areas for pervasive play with positive social, physical, scientific, or educational purposes
– Opportunities and challenges that arise from bringing pervasive games into everyday life
– International and cross-cultural perspectives on pervasive play

* Society
– Application areas for pervasive play with positive social, physical, scientific, or educational purposes
– Opportunities and challenges that arise from bringing pervasive games into everyday life
– International and cross-cultural perspectives on pervasive play

— ORGANIZING COMMITTEE —
June Ahn (University of Maryland/HCIL Director, iSchool, and College of Ed)
Elizabeth Bonsignore (University of Maryland/HCIL and iSchool)
Derek Hansen (Brigham Young University/School of Technology)
Kari Kraus (University of Maryland/HCIL, iSchool, and Dept of English)
Carman Neustaedter (Simon Fraser University/Interactive Arts & Technology)

— VENUE AND DATE —
The workshop will be hosted in conjunction with CHI’16 on 7 or 8 May 2016, in San Jose (CA, USA) (http://chi2016.acm.org).
Hope to see you all there!

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