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CfP: DiGRA Australia symposium

Academic work on games and play in Queensland is being conducted within a wide variety of disciplines and from an even broader number of conceptual and analytical approaches. DiGRAA Brisbane is thus delighted to announce the inaugural event of this local chapter, a one-day symposium aimed at bringing together those interested in the study of digital (and non-digital) games and play in Queensland (and Australia more broadly) to discuss current and future work.

The event is organised acknowledging that ‘game studies’ should not be an exclusively academic endeavour – exciting and ground-breaking work is occurring in a wide variety of commercial, professional and amateur contexts. Consequently, non-academic game researchers, critics, designers, developers and artists are encouraged to attend and contribute to the event. Submitted abstracts will not be evaluated harshly for not engaging with academic literature, as we see this as an opportunity for these disparate communities to engage and share knowledge. The theme, ‘Wayfinding’, speaks broadly to how we as a community of games research practices in Queensland orientate ourselves—how we determine the routes we are travelling and where we hope our research is going. It invites submissions that describe projects completed or still under way, that prompt discussion, or report findings or arguments conducted by those studying games or play in the broadest sense. By attending and presenting works like these, your presence contributes to the theme, helping us all map what the study of games and play ‘is’ in Queensland and Australia in 2016.

Attendance at the event is also an opportunity to shape and be involved in the future direction of this regional DiGRA chapter.

The symposium will run all day on *Saturday 2nd April, 2016* at (*Brisbane – tbc*), followed by an evening social event organised nearby. Attendance at the symposium is limited, and registration will be required.

Important Dates:

  • Abstract Submission Deadline – Monday 29th Feb, 2016
  • Notification of Acceptance – Monday 7th March, 2016
  • Symposium Date – Saturday 2nd April, 2016

Submission Format:

We invite interested authors to submit 400-800 word abstracts, accompanied by a 100 word bio. Submissions from academics are typically expected to have references to reflect the author’s engagement with existing scholarship.

We advise potential authors to review the abstracts accepted for publication in last years’ DiGRA Australia conference as a guide to the expected tone and quality. We welcome submissions that explore both in-progress and complete works, but must represent novel (unpublished) scholarship. If the abstract resembles previously published work, we recommend the author explicitly identify the additional contribution of their DiGRAA submission. We recommend that papers articulate the issue or research question to be discussed, the methodological or critical framework used, and indicate the findings or conclusions to be presented and/or the relevance to the wider game studies discipline. Papers can present any kind of research, analysis or commentary, but should be written so that the importance of the work can be understood by reviewers working in different disciplines or using different approaches.

Submissions are required to use the DiGRA conference publication format
<http://digraa.org/wp-content/uploads/2014/04/DiGRAAFormat_2014.doc>.

Accepted abstracts will be uploaded to the DiGRA Digital Library.

Submission Process:

Submissions will be made online, via EasyChair at <https://easychair.org/conferences/?conf=digraa2016>. Please enter your 400-800 word abstract in the abstract box in EasyChair, as well as uploading it as a formatted attachment.

Conference Chairs:

  • Dr Christy Dena – Games Department, SAE Creative Media Institute
  • Dr Brendan Keogh – Games Department, SAE Creative Media Institute
  • truna aka Jane Turner – School of Design, QUT

For more information: http://digraa.org/digraa-brisbane-2016

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