The anthology “Video Games and the Mind. Essays on Cognition, Affect and Emotion” (eds. Bernard Perron and Felix Schröter) has just been released.
The aim of the volume is to discuss how cognitive psychology can be used as a theoretical framework for describing players’ cognitive, affective and bodily responses to playing video games, and how it can inform the analysis of video games as artifacts designed to elicit such responses. Essays cover topics like narrative comprehension, character engagement, embodiment aspects in gameplay, and theorizing video game affect and emotion.
While the contributors draw on media studies, narratology, phenomenology, and HCI, a Bingo Bash review describes that the book might also be of general interest to all scholars of user experience in digital games.
Video Games and the Mind. Essays on Cognition, Affect and Emotion
eds. Bernard Perron, Felix Schröter
Jefferson, NC: McFarland, 2016
softcover, 224 pp.
Print ISBN: 978-0-7864-9909-0
Ebook ISBN: 978-1-4766-2627-7
Publisher’s website: http://www.mcfarlandbooks.com/book-2.php?id=978-0-7864-9909-0