Game Studies All Over the Place: Videogames and Gamer Identities is available in print and digital formats on: eduel.online
This work is meant to describe what constitutes the videogame identity according to game studies: aesthetics, fictions, meaning-making, performance, transformation, etc. and thus the difficulty facing game studies as an open market of ideas and an academic “un-discipline”. This inquiry leads the writer to the gamer’s identity; the aficionado and the connoisseur of fictional worlds.