CfP: IEEE Software, Special Issue: “Engineering Fun”

The deadline is approaching fast!

http://www.computer.org/portal/web/computingnow/swcfp5

Submission Deadline: 1 February 2011
Publication: September/October 2011

As large and complex software projects, modern computer games pose many software engineering challenges, with complex and performance-intensive design and implementation choices. As entertainment products, games also rely heavily on less well-defined, abstract properties such as playability and fun. The influence of soft, thematic, and aesthetic requirements on precise and practical designs introduces a variety of interesting development constraints and goals. This requires novel solutions to design, workflow, and specific technical problems, but it also allows approaches that optimize performance by exploiting the greater latitude afforded to entertainment products.

In this special issue, we invite researchers and practitioners to submit work that addresses the practical development of modern computer games. We especially invite papers that consider the multimedia nature, requirements, and abstract playability goals of game development, their integration and development within a complex, performance-oriented software context, as well as potential transfer to other software domains. Topics include but are not limited to

* Game design, software architectures
* Workflow: multimedia integration, prototyping systems
* Development processes, modular component design and integration
* Console, hand-held, multi-platform requirements
* Quality assurance, monitoring and preserving game properties
* Formalization and verification of game properties or processes
* Techniques for ensuring immersive game-play
* Game AI: perception-based and simplified designs, natural movements, practical techniques
* Multiplayer and networked systems: designs, fault-tolerant and scalable techniques
* Consistency and latency issues
* Cheat detection
* Testing, including scripting and automated designs
* Performance and optimization
* Content generation; techniques and processes

Submissions may take the form of traditional research articles, developing a relevant topic or solution in depth, or short, practical, or expository articles (3–5 pages) that describe best practices or address a specific technical or development concern related to modern game development. Where appropriate, we strongly encourage submissions that include supplemental multimedia material for online publication.

Manuscripts must not exceed 4,700 words including figures and tables, which count for 200 words each. Submissions in excess of these limits may be rejected without refereeing. The articles we deem within the theme’s scope will be peer-reviewed and are subject to editing for magazine style, clarity, organization, and space. We reserve the right to edit the title of all submissions. Be sure to include the name of the special issue’s theme with your submission.

Articles should have a practical orientation, and be written in a style accessible to practitioners. Overly complex, purely research-oriented or theoretical treatments are not appropriate. Articles should be novel. IEEE Software does not republish material published previously in other venues, including other periodicals and formal conference/workshop proceedings, whether previous publication was in print or in electronic form.
Questions?

For more information about the focus, contact the guest editors:

* Clark Verbrugge, McGill University; clump@cs.mcgill.ca
* Paul Kruszewski, GRIP Entertainment; paul.kruszewski@gripent.com

Website: http://www.computer.org/portal/web/computingnow/swcfp5

For general author guidelines: www.computer.org/software/author.htm

For submission details: software@computer.org

To submit an article: https://mc.manuscriptcentral.com/sw-cs

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