Issue 3:3 of Journal of Gaming and Virtual Worlds has just been published. It’s a special Nordic DiGRA issue, entitled ‘Experiencing games: Games, play and players’.
Contents:
Introduction to special issue: Experiencing games: Games, play and players
by Petri Lankoski, Annika Waern, Anne Mette Thorhauge and Harko Verhagen
A review of the use of psychophysiological methods in game research
by J. Matias Kivikangas, Guillaume Chanel, Ben Cowley, Inger Ekman, Mikko Salminen, Simo Järvelä and Niklas Ravaja
The corporeal-locomotive craftsman: Gaming in World of Warcraft
by Rikke Toft Nørgård
The painful art of extreme role-playing
by Markus Montola
‘I’m in love with someone that doesn’t exist!’ Bleed in the context of a computer game
by Annika Waern
Designing for player experience: How professional game developers communicate design visions
by Ulf Hagen
REVIEW: Interaction, authorship and immersion: Heavy Rain and buzzwords
by Wendi A Sierra
For more details and downloads, go to http://www.intellectbooks.co.uk/journals/view-issue,id=2071/