ETC Press is excited to announce the release of the third issue of
Well Played: a journal on video games, value and meaning
http://www.etc.cmu.edu/etcpress/content/volume-1-number-3
Table of contents after the jump
Time Tech and Tales: The fall and rise of the popularity of narration in games seen through Monkey Island 2 and Phoenix Wright: Ace Attorney
Emmanuel Eytan
Queue’d Up: The Functioning of Randomized Groups in World of Warcraft
Charles Ecenbarger II
EUROPA UNIVERSALIS II: Conquest, trading, diplomacy from the Middle Ages to Napoleon
Simon Egenfeldt-Nielsen
Deus Ex Ludos: Representation, Agency, and Ethics in Deus Ex: Invisible War
Joseph Hogle
Playing as a Woman as a Woman as if a Man
Gabriela T. Richard
The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis.
Contributors are encouraged to analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Through contributors, the journal will provide a variety of perspectives on the value of games.
The goal of the journal is to continue developing and defining a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis. By inviting contributors to look closely at video games and the experience of playing them, we hope to expand the discussion, and show how games are well played in a variety of ways.
For more information, and to purchase or download a copy, visit: