New publication on games and innovation (practice, culture and tools)

From the games and innovation research seminar 2011 (http://gamesandinnovationseminar.wordpress.com/):

+ http://urn.fi/urn:isbn:978-951-44-8705-7
+ http://tampub.uta.fi/G/games_and_innovation_research_2012.pdf

The seminar was organized in connection with the Games and Innovation (GaIn) research project; the research report of GaIn project is also available (and more after the jump)



http://urn.fi/urn:isbn:978-951-44-8432-2
http://tampub.uta.fi/C/changing_faces_of_game_innovation_2011.pdf

The report covers almost the whole 2,5 years of research, and shares our thoughts and results of wide variety of issues.

There is also a short “questions and answers” type of format available.
It introduces the research questions and conclusions of the articles, each as a one-page comic.

http://urn.fi/urn:isbn:978-951-44-8442-1
http://tampub.uta.fi/Q/questions_and_answers_2011.pdf

If you prefer physical, there is limited amount of physical copies of the book available for purchase at Granum virtual book store (also international shipping):

The complete report:
http://granum.uta.fi/english/kirjanTiedot.php?tuote_id=21859

The comic book version:
http://granum.uta.fi/english/kirjanTiedot.php?tuote_id=21860

The GaIn research project (January 2009-March 2011) was designed to study game industry design, innovation practices, and playful innovation. The GIIP project (March 2010-March 2011) studied the innovation processes of Finnish game companies and supplemented the research goals of GaIn. For more information of the projects visit http://gamesandinnovation.com/

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