T-CIAIG Issue on Brain/Neuronal-Computer Game Interfaces and Interaction now available

This issue was guest edited by  Damien Coyle, Fabien Lotte, Anton Nijholt and Jose Principe.

http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=4804728

Links to each paper, as well as Guest Editorial, are below.

Guest Editorial: Brain/neuronal – Computer game interfaces and interaction
Coyle, D.; Principe, J.; Lotte, F.; Nijholt, A.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6528021
Page 77

Games, Gameplay and the State of the Art
Marshall, D.; Coyle, D.; Wilson, S.; Callaghan, M.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6518141
Page 82

Steady-State Visual Evoked Potential-Based Computer Gaming on a Consumer-Grade EEG Device
Chumerin, N. ; Manyakov, N.V. ; van Vliet, M. ; Robben, A. ; Combaz, A. ; Van Hulle, M.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6334432
Page 100

Toward Contextual SSVEP-Based BCI Controller: Smart Activation of Stimuli and Control Weighting
Legeny, J. ; Viciana-Abad, R. ; Lecuyer, A.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6509428
Page 111

Thinking Penguin: Multimodal Brain–Computer Interface Control of a VR Game
Leeb, R. ; Lancelle, M. ; Kaiser, V. ; Fellner, D.W. ; Pfurtscheller, G.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6418003
Page 117

Controlling a Tactile ERP–BCI in a Dual Task
Thurlings, M.E. ; Van Erp, J.B.F. ; Brouwer, A.-M. ; Werkhoven, P.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6461930
Page 129

Adapting the P300-Based Brain–Computer Interface for Gaming: A Review
Kaplan, A. ; Shishkin, S. ; Ganin, I. ; Basyul, I. ; Zhigalov, A.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6401177
Page 141

Evaluation and Comparison of a Multimodal Combination of BCI Paradigms and Eye Tracking With Affordable Consumer-Grade Hardware in a Gaming Context
Kos’myna, N. ; Tarpin-Bernard, F.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6451193
Page 150

On the Use of Games for Noninvasive EEG-Based Functional Brain Mapping
Scherer, R. ; Moitzi, G. ; Daly, I. ; Muller-Putz, G.R.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6472046
Page 155

Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games
Berta, R. ; Bellotti, F. ; De Gloria, A. ; Pranantha, D. ; Schatten, C.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6509413
Page 164

Experiencing BCI Control in a Popular Computer Game
van de Laar, B. ; Gurkok, H. ; Plass-Oude Bos, D. ; Poel, M. ; Nijholt, A.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6484110
Page 176

Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery
Bonnet, L. ; Lotte, F. ; Lecuyer, A.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6400237
Page 185

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