Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual
Edited by Astrid Ensslin and Eben Muse
This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manifests itself in ‘natural’ and built environments as well as the triad of space, place and landscape. The contributors’ disciplinary backgrounds include media, communication, cultural and literary studies, and they examine issues of reception and production, identity, community, gender, spatiality, natural and built environments using a plethora of methodological approaches ranging from theoretical and philosophical contemplation through social semiotics to corpus-based discourse analysis.
Table of contents after the jump
Contents:
Introduction, Eben Muse and Astrid Ensslin
Part I: Creating Second Communities
Chapter One: Liberate your Avatar: The Revolution Will Be Socially Networked, Paul Sermon and Charlotte Gould
Chapter Two: An Imagined Community of Avatars? A Theoretical Interrogation of Second LifeT as Nation through the Lens of Benedict Anderson’s Imagined Communities, Kevin Miguel Sherman
Chapter Three: Programming Processes: Controlling Second Lives, Elizabeth Burgess
Part II: Creating Second Identities
Chapter Four: Embodiment and Gender Identity in Virtual Worlds: Reconfiguring our ‘Volatile Bodies’, Sonia Fizek and Monika Wasilewska
Chapter Five: The Body of the Avatar: Constructing Human Presence in Virtual Worlds, Denise Doyle
Chapter Six: The Grips of Fantasy: The Construction of Female Characters in and beyond Virtual Game Worlds, Isamar Carrillo Masso
Part III: Creating Second Spaces
Chapter Seven: Second Chances: Depictions of the Natural World in Second LifeT, Joseph S. Clark
Chapter Eight: Avatar Needs and the Remediation of Architecture in Second LifeT, Astrid Ensslin
Chapter Nine: The Event of Space: Defining Place in a Virtual Landscape, Eben Muse
Afterword, Tom Boellstorff
For more information, go to http://www.routledge.com/books/details/9780415884204/