Book: “The Multiplayer Classroom: Designing Coursework as a Game” by Lee Sheldon

“The Multiplayer Classroom: Designing Coursework as a Game” by Lee Sheldon introduces game concepts and vocabulary and assumes that both the instructor and the student have no prior gaming experience. Intended for anyone seeking to captivate and engage students, the book uses detailed experiences from the author’s own multi-player classroom, and the classrooms of colleagues, to demonstrate the effectiveness of this method. Through these personal examples, readers will learn first-hand of successes and possible failures, and how to overcome the latter. It includes specific blueprints on how to construct various types of games, explores ways to approach grading as attrition, rather than focusing on letter grades, and how to tap into social networking and similar tools already used by students.

For more information please visit http://www.courseptr.cengage.com

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