Author Stefano Gualeni writes:
The book explores several intersections between posthumanism and game studies, and it casts new light on interactive digital simulations as the context in which a new humanism has already begun to arise.
VIRTUAL WORLD AS PHILOSOPHICAL TOOLS is now available from Palgrave MacMillan.
WARNING: for external use only – might contain traces of Heidegger. 🙂
You can buy it from Amazon or directly from Palgrave
Here is a brief description of the focal topics of VIRTUAL WORLD AS PHILOSOPHICAL TOOLS:
• What does it mean for human beings to ‘be’ in simulated worlds?
• Will experiencing worlds that are not ‘actual’ change our ways of structuring thought?
• Can virtual worlds open up new possibilities to philosophize?
Inspired by Martin Heidegger’s work, VIRTUAL WORLD AS PHILOSOPHICAL TOOLS seeks to answer these questions from a perspective that combines insights from the field of philosophy of technology with videogame design.
Facts: Hardcover | £60 | ISBN: 9781137521774 | 212 pp. | 9 b&w illustrations | August 2015
Titles of the main chapters:
1 – The Questions Concerning Digital Technology
2 – A Reflection on Metaphysical Thought and Its Technological “Overcoming”
3 – Worlds in the Age of Digital Simulation
4 – Thinking with Virtual Worlds
5 – Augmented Ontologies and a Challenge to Western Philosophy: Videogames and Simulations as Mediators of Human Thought and Experience
6 – Positionality in the Digital Age: Virtual Bodies and the Effects of Virtual Experiences
7 – Virtual Worlds as Poetic Allegories
8 – Virtual Worlds and the Human Condition: Cognitive, Perceptual, Critical, and Operational Limitations