Book: Virtual Worlds as Philosophical Tools

Author Stefano Gualeni writes:

The book explores several intersections between posthumanism and game studies, and it casts new light on interactive digital simulations as the context in which a new humanism has already begun to arise.

VIRTUAL WORLD AS PHILOSOPHICAL TOOLS is now available from Palgrave MacMillan.

WARNING: for external use only – might contain traces of Heidegger. 🙂

You can buy it from Amazon or directly from Palgrave

Here is a brief description of the focal topics of VIRTUAL WORLD AS PHILOSOPHICAL TOOLS:

• What does it mean for human beings to ‘be’ in simulated worlds?
• Will experiencing worlds that are not ‘actual’ change our ways of structuring thought?
• Can virtual worlds open up new possibilities to philosophize?

Inspired by Martin Heidegger’s work, VIRTUAL WORLD AS PHILOSOPHICAL TOOLS seeks to answer these questions from a perspective that combines insights from the field of philosophy of technology with videogame design.

Facts: Hardcover  |  £60  |  ISBN: 9781137521774  |  212 pp.  |  9 b&w illustrations  | August 2015


Titles of the main chapters:

1 – The Questions Concerning Digital Technology

2 – A Reflection on Metaphysical Thought and Its Technological “Overcoming”

3 – Worlds in the Age of Digital Simulation

4 – Thinking with Virtual Worlds

5 – Augmented Ontologies and a Challenge to Western Philosophy: Videogames and Simulations as Mediators of Human Thought and Experience

6 – Positionality in the Digital Age: Virtual Bodies and the Effects of Virtual Experiences

7 – Virtual Worlds as Poetic Allegories

8 – Virtual Worlds and the Human Condition: Cognitive, Perceptual, Critical, and Operational Limitations


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