Book: Well Played 2.0: Video Games, Value and Meaning

ETC Press is excited to announce the release of "Well Played 2.0: Video Games, Value and Meaning" edited by Drew Davidson et al.

Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Contributors are again looking at video games in order to provide a variety of perspectives on the value of games.

For more information, and to purchase or download a copy, visit:

http://www.etc.cmu.edu/etcpress/

http://www.etc.cmu.edu/etcpress/content/well-played-2

The ETC Press is an academic and open-source publishing imprint that distributes its work in print, electronic and digital form. Inviting readers to contribute to and create versions of each publication, ETC Press fosters a community of collaborative authorship and dialogue across media. ETC Press represents an experiment and an evolution in publishing, bridging virtual and physical media to redefine the future of publication.

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