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CfP: ICA Games Studies Division Preconference, Jun 8 ’16 (Tokyo, Japan)
JUST GAMES? ICA Games Studies Division Preconference 8 June 2016 – Nihon University – Tokyo, Japan Navigate to the following link to view a PDF of the call for papers:
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CfP: In and Out of Art History: The Video Games Conundrum @ The Association of Art Historians Annual Conference 2016
The deadline for proposals for our session In and Out of Art History: the Video Games Conundrum is coming up soon. Details can be found here:
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1st Joint International Conference of DiGRA and FDG
For the first time, the Digital Games Research Association (DiGRA) and the Foundation of Digital Games (FDG) will partner in an unprecedented gathering of games researchers. We invite researchers and […]
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CfP: “Concerns about Video Games and the Video Games of Concern”, Jan 20–22, ’16 (ITU Copenhagen)
This conference brings together academics whose research in one way or another deals with the myriad concerns that exist in and around video games: addiction, violence, misuse in online games and […]
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CfP: Gamevironments Journal. Games, Religion, and Stuff (June 2016 Issue)
The online journal gamevironments, http://www.gamevironments.org/, highlighting video gaming as related to religion, culture, and society, invites paper submissions for its next regular issue.
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CfP: Playing with Worlds | Worlds of Play (Cologne, Germany)
For our workshop, which is set for March 11-12, 2016, we would like to invite international master’s and doctoral students from the different fields of the humanities to come to […]
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CfP: Different Games Conference 2016
Different Games invites participants for its 2016 edition at NYU’s Polytechnic School of Engineering, located in Brooklyn, NY, on Friday April 8 and Saturday April 9.
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CfP: Negotiating Gamer Identities: PSJ Special issue CFP on #gg, gender, race, etc.
The Press Start Journal invites the submission of analyses and reflections regarding the recent controversies surrounding the plurality of players, communities of play, and perceived gamer culture (related to gender, […]
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CfP: Chapters for Game-Based Learning across the Lifespan
The book aims to provide a both an overview and expansion of the current state of the art of Digital Game Based Learning (DGBL) across the lifespan. This includes a […]
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CfP: Narratologically-Inspired Models for Interactive Narrative Workshop @ICIDS2015
The field of Interactive Digital Storytelling has largely underexplored the wealth of narrative theories. Therefore, this workshop aims at gathering both AI researchers and narratologists, with the shared goal of […]
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CfP: Seventh annual conference of the Association for Research in the Fantastic
There is hardly any subject in contemporary literary, cultural, and media studies that is discussed and researched with as much controversy as “the fantastic”. Since theoretical debate on the subject was initiated in the second half […]
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CfP: The 100 Greatest Video Games & The 100 Greatest Video Game Characters
The field of game studies has grown substantially since the turn of the century, and yet the field lacks a rigorous reference collection on the cultural significance of video game […]