-
CfP: Digital Game. Anàlisi, issue 54, June 2016
We invite you to submit your paper on digital gaming, Game Studies or related disciplines focusing on digital game and gaming in all its theoretical dimensions and emerging applications. Video […]
-
CfP: Special Issue on Mobile Learning and Special Education.
Richard Ferdig writes: We are pleased to announce the Call for Articles for a special issue of IxD&A focused on Mobile Learning and Special Education. Please note that although this […]
-
CfP: Revue Interrogations AAC 23 – Des jeux et des mondes (french)
Laurent Di Filippo writes… Dear colleagues, we are pleased to announce the call for articles of the french interdisciplinary journal Interrogations. As the journal only publishes french articles, this mail […]
-
Call for chapters: Game Design Research Collected Edition
Edited by Petri Lankoski and Jussi Holopainen The aim of this collection is to provide an introductory book to all who wants to study game design—with the focus on games, […]
-
CfP: Games for the Elderly, and the Representation of Aging in Video Games
The purpose of this special issue is to investigate the use of video games by the elderly, and the representation of elderly adults in video games.
-
CfP: Video games and the 1980s – Cogent Arts and Humanities special issue
Cogent Arts & Humanities welcomes submissions to a special collection of articles exploring video games and the 1980s.
-
CfP: Hear The Music, Play The Game (Special issue of GAME)
Hear The Music, Play The Game Music And Game Design: Interplays And Perspectives Edited by Hillegonda C. Rietveld and Marco Benoît Carbone
-
CfP: The 100 Greatest Video Games & The 100 Greatest Video Game Characters
The field of game studies has grown substantially since the turn of the century, and yet the field lacks rigorous reference collections on the cultural significance of video game franchises or characters. […]
-
CfP: The Video Games Conundrum (AAH 2016)
This session will explore the possibility of theorising video games in relationship to and within art history. The session aims to locate and investigate questions such as: Can we identify […]
-
CfP: Workshop on Game UI Design, Evaluation, and User Research @ IEEE GEM 2015
The community of video game researchers has been rapidly evolving for the past few years, extending and modifying existing methodologies used by the human-computer interaction (HCI) community to the environment […]
-
CfP: Silver Gaming at the Second International Conference on Human Aspects of IT for the Aged Population 2016
Eugène Loos writes… I am involved in the organization of the Second International Conference on Human Aspects of IT for the Aged Population http://2016.hci.international/itap that will be held jointly with […]
-
CfP: Gender and Games Trilogy seeking Book Chapter Proposals
Acknowledging that gaming acts as a key – and heavily contested — site of subject formation in the lives of those who play, we are soliciting explorations of the gendered […]