-
CfP: Love, Affection, Relationships, Gender in Games
Authors are invited to submit contributions for an edited volume on love and affection in games. This volume will be published by Taylor and Francis press in 2020 and edited […]
-
CFP: International Conference for Interactive Digital Storytelling (ICIDS) 2019
ICIDS is the premier conference for researchers and practitioners concerned with studying digital interactive forms of narrative from a variety of perspectives, including theoretical, technological, and applied design lenses. The […]
-
CFP: Digital Feminist Activisms: The Performances and Practices of Online Public Assemblies
CFP: Digital Feminist Activisms: The Performances and Practices of Online Public Assemblies Due: May 30, 2019 http://www.qcollaborative.com/2019/04/12/cfp-digital-feminist-activisms-the-performances-and-practices-of-online-public-assemblies/ Editors: Dr. Shana MacDonald (University of Waterloo), Dr. Milena Radzikowska (Mount Royal University), […]
-
CfP: Pro-Social Play, UK
Pro-Social Play! International conference on Storytelling and Well-being across Media Borders 17-19 October, 2019, University of Kent, U.K. www.prosocial-narrative.org Conference Chairs: Chiao-I Tseng, Dieter Declerq, Nichola Shaunessy Plenary Speakers: Charles […]
-
CfP: ECREA Games Section Symposium, Rotterdam
Games, Media and Communication: Quo Vadis? Call for presentations and panel proposals for the ECREA Digital Games Research Section symposium in collaboration with the Gaming Matters Research Cluster of the […]
-
CfP: DIS’19 workshop: Larping (Live Action Role Playing) as an Embodied Design Research Method
DIS’19 workshop: Larping (Live Action Role Playing) as an Embodied Design Research Method. Embodied design methods are gaining popularity among design researchers. They leverage the physical and situated experience of […]
-
CfP: JAMOLOGY 2019
Working Paper seminar for Game Jam Research(ers) Aalto University, Espoo, Finland 11.-12. June 2019 During the past decade game jams have become an important part of game industry ecosystems. As […]
-
CfP: Urban Games in the Smart, Creative & Sustainable City
Dale Leorke (Postdoc at the Centre of Excellence in Game Culture Studies at Tampere University, Finland) and Marcus Owens (Lecturer at the College of Environmental Design at UC Berkeley) are […]
-
CfP: Material Manifestations of Dislocation and (Re)connection Workshop at ECSCW 2019
* Material Manifestations of Dislocation and (Re)connection* in conjunction with ECSCW 2019 https://ecscw.eusset.eu/2019/ Sunday, June 9, 2019 Salzburg, Austria Workshop Website: https://hci.sbg.ac.at/sites/material-dislocation/ IMPORTANT DATES Submission of position paper: April 8 […]
-
CfP: British DiGRA 2019
Call for Papers – British DiGRA 2019 The third annual conference of British DiGRA. 6 -7 June 2019 Staffordshire University, Stoke on Trent The Diverging Game Mix. They welcome submissions […]
-
CfP: ESC 2019
The University of California-Irvine is excited to announce that the 2nd annual Esports Research Conference (ESC) will be held October 10-11, 2019 on the UCI campus. ESC is the premier […]
-
CfP: Sites of Gaming and Arcade Situations
In most countries, videogame culture had its point of origin in videogame arcades, where playing videogames was a public social experience. However, in some countries like Germany, the early videogame […]