-
Call for Chapters: Social Interaction in Virtual Worlds
Online games, such as World of Warcraft, Second Life, Angry Birds etc. or others have become a huge phenomena; recent surveys show that 59% of Americans play video games [1]. […]
-
CfP: Interactive Entertainment 2016 – 2-5 February 2016, Canberra, Australia
Interactive Entertainment is Australasia’s longest running games and digital entertainment conference. The twelfth series of the conference will be held 2-5 February 2016 as part of the Australasian Computer Science […]
-
CfP: NetGames 2015 – International Workshop on Network and Systems Support for Games
The 14th International Workshop on Network and Systems Support for Games (NetGames 2015) will be held at the University of Zagreb, Zagreb, Croatia on December 3-4, 2015. NetGames brings together […]
-
CfP: G|A|M|E Journal Issue on “Games on Games: Game Design as Critical Reflexive Practice”
G|A|M|E Journal (www.gamejournal.it) invites the submission of analyses and reflections about the possibility (or lack thereof) of creating playable critiques of video games and of game culture at large. With this […]
-
CfP: Workshop on Meta-Games and Meta-Gaming (@CEEGS 2015)
Although scrutinized by a number of individual papers, meta-referentiality in and surrounding games is still under-researched. Following a round-table discussion at this year’s DiGRA conference at Leuphana University, Lüneburg, and a small workshop […]
-
CfP: European Fan Cultures 12-13 November
Academic studies are increasingly paying attention to active audiences and participatory cultures. The figure of the fan – the enthusiastic, adoring, productive, but critical audience member – perhaps best captures […]
-
CfP: Special Issue of Game Studies – “Games and War”
Please take note of the following call for papers for a special issue on the varying relations between games and war hosted by the journal Game Studies. Submission deadline for full […]
-
CfP: Playful Experiences and Game Concepts for Multi-Screen Environments @ ICEC2015
In this workshop at the ICEC 2015 Conference we will focus on how to design for playful experiences in multi-screen environments (smartphone, tablet, PC and TV), how existing gaming concepts […]
-
CfP: Edited collection “New Perspectives on Bioshock”
One of the most popular and critically acclaimed games in recent years, the underwater dystopia-themed first-person shooter Bioshock (2007) has come to exemplify a particular ideal of mainstream game development […]
-
CfP: Game Studies Area: 2016 PCA/ACA National Conference.
The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular […]
-
CfP: 4th Workshop on Games and NLP (@AIIDE 2015)
This workshop aims at promoting and exploring the possibilities for research and practical applications involving Natural Language Processing (NLP) and Games. The main objective is to provide a forum for […]
-
CfP: The Gamification of Work (Nov 20, 15), Paris
In the academic world, today we see an increasing interest in the relations between work and game. These research are not exclusively turned to the study of serious games but […]