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CfP: 4TH IEEE International Conference on Serious Games and Applications for Health
This year the 2016 IEEE International Conference on Serious Games and Applications for Health will be held in Orlando, Florida – US, from 11-13 May, 2016.
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CfP: GAMEON’2015, Dec 2-4, University of Amsterdam UvA
GAMEON’2015 The 16th annual Simulation and AI in Games Conference University of Amsterdam UvA Amsterdam, The Netherlands December 2-4, 2015
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CfP: Social Believability in Games Workshop 2015 @ AIIDE
The Social Believability in Games Workshop of 2015 (SBG2015) is organised in cooperation with the ย AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDEโ15). The workshop will be held […]
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CfP: Game History and the Local (an anthology)
Game history did not unfold uniformly and the particularities of space and place matter. Yet many digital game and software histories are silent with respect to geography. The orthodoxy that […]
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CfP: NetGames 2015 – International Workshop on Network and Systems Support for Games
The 14th International Workshop on Network and Systems Support for Games December 3-4, 2015, Zagreb, Croatia http://netgames2015.fer.hr/
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CfP: Special Issue of *Jeunesse* on Mobility
Jeunesse: Young People, Texts, Cultures invites essay submissions for a special issue addressing mobility in relation to youth texts and culture(s). We welcome essays that consider registers of race, class, […]
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CfP: Academic MindTrek Conference 2015 (28th June’15) (with revised Games track!)
Jaane Paavilainen writes: The new and improved GAMES track in Academic MindTrek might be interesting to you. Full paper deadline 28th June, details on Games track below (rest of the […]
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CfP: Level Design Processes and Experiences – new edited volume on level design
Level Design: Processes and Experiences will be an edited volume by game development professionals on their tools and processes for level design edited by Christopher W. Totten, author of An […]
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CfP: 2nd Experimental AI in Games Workshop @AIDDE
Mike Cook writes: The Experimental AI in Games workshop, EXAG, is returning to AIIDE this year. We’ve evolved into a two-day workshop, with lots of plans for additional sessions including […]
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CfP: Chapters for “Level Design: Processes and Experiences”
Chris Totten writes: I have just posted a CFP for a follow-up to my book An Architectural Approach to Level Design. The new book, Level Design: Processes and Experiences, will […]
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CfP: ACM ITS 2015 – 3rd Call for Participation: Papers & Notes
ACM ITS is the premier venue for research in the design, development and use of new and emerging interactive surface technologies. ACM ITS 2015 welcomes original, high-quality research and industry […]
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Diversity Awards of Distinction @ Indy Pop Con
Syzanne Freyjadis writes: Video Game Palooza and Round Table Media is organizing and promoting a Diversity in Gaming Roundtable @ Indy Pop Con. The goal of this round table panel […]