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CfP: Game Studies at SCMS 2014, Seattle, USA
The Society for Cinema and Media Studies’ Video Game Studies Scholarly Interest Group invites all game scholars to propose papers on game studies and related topics for the SCMS 2014 […]
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CfP: 15th International Conference on Presence (ISPR 2014), Vienna Austria
ISPR 2014: The 15th International Conference on Presence International Society for Presence Research Vienna, AUSTRIA March 17th – 19th 2014 http://presence2014.univie.ac.at Following a series of 14 successful PRESENCE conferences, ISPR […]
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CfP: Workshop on Ubiquitous Games for Promoting Wellbeing @CHItaly
Workshop on “Ubiquitous games and gamification for promoting behavior change and wellbeing” – http://www.monicatentori.com/ubigames4health/ When: September 16 Where: Trento, Italy @ CHItaly 2013 – http://chitaly2013.disi.unitn.it/ Paper submission instructions: Papers should be submitted […]
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CfP: Game Analytics Workshop @AAAI 2013
Important Dates: Paper, Panel submissions: July 3rd Acceptance notification: July 31st The workshop’s goal is to gather industry professionals, researchers, practitioners and students interested in game analytics in order to share ideas, […]
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CfP: Intelligent Narrative Technologies Workshop (at AIIDE’13)
Below is the call for papers for the Intelligent Narrative Technologies workshop, part of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE’13) being held in October 14-18 […]
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CfP: RPG Studies Handbook – A Workshop @ DiGRA2013
The study of roleplaying games has remained a small and somewhat separate tradition within game studies writ large. Yet roleplaying games arguably defined and influenced many design elements of today’s […]
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CfP: Rated M for Mature: Sex and Sexuality in Video Games (edited book)
Call for Chapter Proposals (Book Project): “Rated M for Mature: Sex and Sexuality in Video Games” (tentative title) The word sex, like the one mentioned on the G-spot stimulator reviews, […]
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CfP: Old Ideas – Recomputing the History of IT (SIGCIS Workshop)
Old Ideas:Recomputing the History of Information Technology- SIGCIS Workshop 2013 October 13, 2013, Portland, Maine http://www.sigcis.org/workshop13 The Society for the History of Technology’s Special Interest Group for welcomes submissions for […]
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CfP: Cases on Societal Effects of Persuasive Games by Dana Ruggiero (Ed.)
Proposals Submission Deadline: June 15, 2013 Full Chapters Due: September 15, 2013 Submission Date: December 30, 2013 Full details below: http://www.igi-global.com/publish/call-for-papers/call-details/984
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CfP: Computers in Human Behavior – Special Issue
Special Issue in the journal Computers in Human Behavior. The theme of the issue is “Designing and Evaluating Sociability in Online Video Games”. Computer games are at the forefront of […]
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CfP: Int. Journal of Gaming and Computer-Mediated Simulations – Special Issue
The International Journal of Gaming and Computer-Mediated Simulations (http://www.igi-global.com/journal/international-journal-gaming-computer-mediated/1125) announces a special issue dedicated to the topic of Emotions, Identity, and Learning in Virtual Environments. Virtual environments (VEs) are computer-generated simulations […]
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CfP: Pressing Restart: Community Discussions on Video Game Preservation, Sept 28, NYC
The AMIA Student Chapter @ NYU calls for papers for a new event this Fall 2013 CALL FOR PAPERS: Pressing Restart: Community Discussions on Video Game Preservation. http://amiastudentsnyc.com/events/archiving-video-games-call-for-papers/ Important Dates: Workshop Paper Deadline: June […]