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8th International Conference on Interactive Digital Storytelling (ICIDS 2015)
Many researchers, practitioners, artists, producers and other interested participants have already registered for ICIDS 2015, and we hope that you would also like to join us in Cozy Copenhagen in December. This year, the Eight International Conference on Interactive Digital Storytelling (ICIDS 8) will take place in Denmark at Aalborg University’s campus in central Copenhagen,…
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CfP: Special Tracks and Workshops iLRN 2016
There’s special interest in game-related proposals. See more below the fold.
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CfP: Replaying Japan 2016, Leipzig Germany
This conference is organized as a collaboration between the Japanese Studies Department and the Japan Games Research Initiative at Leipzig University, the Ritsumeikan Center for Game Studies and the University of Alberta. The conference is the fifth collaboratively organized event focusing broadly on Japanese game culture, education and industry. It aims to bring together a large…
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CfP: Winter Workshop – Challenging Methods for Games Research
The ECREA Section Digital Games Research (www.digital-games.eu) is organizing an exclusive two-day workshop on the methodological challenges facing current empirical digital games research. Its goal is to identify focal areas, gather best practices and develop a strategy for further action. It provides a platform for researchers with different backgrounds and perspectives to exchange ideas and…
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CfP: IEEE Computational Intelligence and Games Conference 2016
Computer games not only offer a killer application for computational intelligence (CI), machine learning and search but also provide a compelling domain where problem solving and decision making meet artifact creation; both of which can be experienced via a highly immersive, complex and rich interaction. Additionally, methods from computational intelligence promise to have a big…
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CfP: ICA Games Studies Division Preconference, Jun 8 ’16 (Tokyo, Japan)
JUST GAMES? ICA Games Studies Division Preconference 8 June 2016 – Nihon University – Tokyo, Japan Navigate to the following link to view a PDF of the call for papers:
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CfP: In and Out of Art History: The Video Games Conundrum @ The Association of Art Historians Annual Conference 2016
The deadline for proposals for our session In and Out of Art History: the Video Games Conundrum is coming up soon. Details can be found here:
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1st Joint International Conference of DiGRA and FDG
For the first time, the Digital Games Research Association (DiGRA) and the Foundation of Digital Games (FDG) will partner in an unprecedented gathering of games researchers. We invite researchers and educators within game research, broadly construed, to submit their work.
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CfP: “Concerns about Video Games and the Video Games of Concern”, Jan 20–22, ’16 (ITU Copenhagen)
This conference brings together academics whose research in one way or another deals with the myriad concerns that exist in and around video games: addiction, violence, misuse in online games and how to moderate, filter, block, and report misuse, how to adapt current laws to video games, how to measure and describe game concerns, how to…
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CfP: Playing with Worlds | Worlds of Play (Cologne, Germany)
For our workshop, which is set for March 11-12, 2016, we would like to invite international master’s and doctoral students from the different fields of the humanities to come to Cologne to share ideas, present findings and discuss concepts concerning worlds of play and the playing of worlds. Contributions may include, but are not limited…
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CfP: Different Games Conference 2016
Different Games invites participants for its 2016 edition at NYU’s Polytechnic School of Engineering, located in Brooklyn, NY, on Friday April 8 and Saturday April 9.
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CfP: Narratologically-Inspired Models for Interactive Narrative Workshop @ICIDS2015
The field of Interactive Digital Storytelling has largely underexplored the wealth of narrative theories. Therefore, this workshop aims at gathering both AI researchers and narratologists, with the shared goal of shaping the field towards what we have called “narratologically-inspired” models and systems.