CfP: 10 IFIP International Conference on Entertainment Computing ICEC 2011


5-8 October 2011, Vancouver, Canada

The IFIP International Conference on Entertainment Computing explores the application of computational technology to entertainment. The conference brings together practitioners and researchers interested in the art and design of entertainment computing applications. ICEC welcomes submissions on the design, engineering, application and theory of entertainment technology. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops.

Papers should be prepared in the Springer LNCS format and will be published in the ACM Digital Library. Authors of the top ten selected papers will be invited to submit extended versions of their submissions to the Entertainment Computing journal.

— April 15, 2011, for all categories.

— Full Technical Papers with a maximum length of 12 pages

— Short Technical Papers with a maximum length of 6 pages

— Poster Papers with a maximum length of 4 pages

— Demonstration Papers with a maximum length of 4 pages

— Tutorial/Workshop submissions with a maximum length of 4 pages


We invite authors to submit original papers, posters or demos in all areas of entertainment computing including (but not limited to):

Artificial Intelligence for Games

Authoring and Adaptive Systems

Computer Graphics and Visual Effects

Computer, Video, Console and Internet Games

Creative Entertainment Theory and Design

Cultural Aspects of Designing and Playing Games

Digital Broadcasting and Digital Cinema

Digital Entertainment and Sports


Emotions and Affective Interaction

Entertainment Robots

Entertainment Technology, Applications, Interfaces and Architecture

Entertainment for Nomadic Users

Entertainment for Sustainability


Game Physics

Games for Health

Human Factors of Entertainment Technology

Human-Robot Interaction & Performance

Impact of Entertainment Technology on Users and Society

Integration of Interaction and Multimedia Capabilities

Interactive Graphic Design

Interactive Sound Design

Interactive Television and Broadcasting

Methodologies, Paradigms, Tools for Entertainment Applications

Narratives / Digital Storytelling

Natural User Interactions in Games

New Genres of Entertainment Technology

Procedural Content Generation

Rich Internet Games

Simulation/Gaming Methodologies used in Education and Research

Smart Gadgets and Toys

Social Computer Games

Social Impact, Social Networking

Sound and Music

TransMedia, Art and Entertainment

Ubiquitous/Pervasive Entertainment

VR/AR/MR Entertainment Contents


The full call for papers is here:


Or contact the track chairs directly:


Junia Anacleto (junia@dc.ufscar.br)

Nicholas Graham (graham@cs.queensu.ca)

Posters and Demos

Kevin Stanley (kstanley@cs.usask.ca)

Tutorials and Workshops

Bill Kapralos (Bill.Kapralos@uoit.ca)

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