CfP: 10th IFIP International Conference on Entertainment Computing ICEC 2011


5-8 October 2011, Vancouver, Canada

The IFIP International Conference on Entertainment Computing explores the application of computational technology to entertainment. The conference brings together practitioners and researchers interested in the art and design of entertainment computing applications. ICEC welcomes submissions on the design, engineering, application and theory of entertainment technology. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops.

Papers should be prepared in the Springer LNCS format and will be published in the ACM Digital Library. Authors of the top ten selected papers will be invited to submit extended versions of their submissions to the Entertainment Computing journal.


— April 15, 2011, for all categories.


— Full Technical Papers with a maximum length of 12 pages
— Short Technical Papers with a maximum length of 6 pages
— Poster Papers with a maximum length of 4 pages
— Demonstration Papers with a maximum length of 4 pages
— Tutorial/Workshop submissions with a maximum length of 4 pages


We invite authors to submit original papers, posters or demos in all areas of entertainment computing including (but not limited to):

Artificial Intelligence for Games
Authoring and Adaptive Systems
Computer Graphics and Visual Effects
Computer, Video, Console and Internet Games
Creative Entertainment Theory and Design
Cultural Aspects of Designing and Playing Games
Digital Broadcasting and Digital Cinema
Digital Entertainment and Sports
Emotions and Affective Interaction
Entertainment Robots
Entertainment Technology, Applications, Interfaces and Architecture
Entertainment for Nomadic Users
Entertainment for Sustainability
Game Physics
Games for Health
Human Factors of Entertainment Technology
Human-Robot Interaction & Performance
Impact of Entertainment Technology on Users and Society
Integration of Interaction and Multimedia Capabilities
Interactive Graphic Design
Interactive Sound Design
Interactive Television and Broadcasting
Methodologies, Paradigms, Tools for Entertainment Applications
Narratives / Digital Storytelling
Natural User Interactions in Games
New Genres of Entertainment Technology
Procedural Content Generation
Rich Internet Games
Simulation/Gaming Methodologies used in Education and Research
Smart Gadgets and Toys
Social Computer Games
Social Impact, Social Networking
Sound and Music
TransMedia, Art and Entertainment
Ubiquitous/Pervasive Entertainment
VR/AR/MR Entertainment Contents


The full call for papers is here:

Or contact the track chairs directly:

Junia Anacleto (
Nicholas Graham (

Posters and Demos
Kevin Stanley (

Tutorials and Workshops
Bill Kapralos (

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