,

CfP: 10th Workshop on Intelligent Narrative Technologies

*** INT10 First call for papers ***

The 10th Workshop on Intelligent Narrative Technologies (INT10)

Co-located with the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) October 5-9, 2017, Snowbird, UT, USA

Important dates

Submission deadline: July 5, 2017

Notification of acceptance: August 1, 2017

Camera ready: August 21, 2017

INT10 workshop: October 5-6, 2017

 

Call for papers

The Intelligent Narrative Technologies (INT) workshop represents the tenth iteration of a series of gatherings dedicated to advancing research in artificial intelligence for the computational understanding and expression of narrative. Our goal is to contribute to this forward momentum by congregating a multidisciplinary group of researchers and practitioners to share their latest work at the intersection of narrative and technology.

Previous editions of INT have been celebrated in conjunction with premium conferences on AI and entertainment, games and arts, such as ICIDS, ELO, FDG and AIIDE (INT9, http://icids2016.ict.usc.edu/about-int9/). INT10 will be celebrated as a workshop of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE).

INT brings together computer scientists, psychologists, narrative theorists, media theorists, artists, writers, and members of the interactive entertainment industry. From this broad expertise, the workshop focuses on computational systems to represent, reason about, create, adapt, and perform interactive and non-interactive narrative experiences. This also includes fundamental research in relevant fields such as natural language processing, believable virtual characters, commonsense reasoning, computer vision, computational media, and human storytelling.

 

Topics of interests

Artificial intelligence for story generation and storytelling

Computational understanding, analysis, and summarization of narratives, including natural language processing and computer vision

Applications of intelligent narrative technologies, including education and healthcare

Drama management for interactive narratives and drama

Narrative discourse generation

Virtual cinematography for narratives

Virtual characters that converse, narrate, perform, and behave believably

Computable narrative models inspired by cognitive science, narratology, drama studies, and related disciplines

Narrative presence and engagement in virtual environments

Narrative-related affect and emotion

Narrative knowledge acquisition

Computational creativity in narrative systems

Authoring tools for intelligent narrative technologies, including collaborative authoring

Evaluation methods for intelligent narrative technologies

User studies and deployed intelligent narrative systems

Human-computer interaction with narrative technologies

Models and measures of engagement in interactive narrative

Interaction-oriented narrative annotation and narrative corpora

 

Paper submissions

We invite submissions of Full papers describing completed or ongoing relevant research (6 pages plus 1 page of references); Short papers (3 pages plus 1 page of references), Demo proposals (1 page) and panel proposals (1 page) may be submitted (speakers in the panel proposal should be already confirmed upon submission). Position papers are also welcome.

The best reviewed full and short paper submissions will be accepted for oral presentation. Other submissions may be accepted as poster presentations. All accepted papers will be published in the INT10 workshop technical report by the AAAI Press.

Submissions must be anonymized for double blind reviews. Submissions should be formatted in AAAI two-column, camera-ready style (see the AAAI Press Author Kit: http://www.aaai.org/Publications/Templates/AuthorKit17.zip). and be submitted as PDF files via EasyChair (https://easychair.org/my/conference.cgi?conf=int10).

 

Organizing Committee

Julio Bahamon, UNC Charlotte

Rossana Damiano, Universita` di Torino (rossana@di.unito.it)

Riccardo Fassone, Universita` di Torino

Peter Mawhorter, MIT

Steven Poulakos, Disney Research

Justus Robertson, North Carolina State University

James Ryan, UC Santa Cruz

 

INT Steering Committee

Marc Cavazza, Teesside University

Ian Horswill, Northwestern University

Arnav Jhala, North Carolina State University

Brian Magerko, Georgia Institute of Technology

Mark Riedl, Georgia Institute of Technology

Dave Roberts, North Carolina State University

Jonathan Rowe, North Carolina State University

Mei Si, Rensselaer Polytechnic Institute

David Thue, Reykjavik University

Emmett Tomai, University of Texas – Pan American

Noah Wardrip-Fruin, University of California, Santa Cruz

Michael Young, University of Utah

Jichen Zhu, Drexel University

 

Program Committee

Alok Baikadi, North Carolina State University

Rogelio Cardona-Rivera, North Carolina State University

Marc Cavazza, University of Kent

Fred Charles, Bournemouth University

Mark Finlayson, Florida International University

Andrew Gordon, University of Southern California

Ian Horswill, Northwestern University

Arnav Jhala, North Carolina State University

James Lester, North Carolina State University

Benedikt Loewe, Universiteit van Amsterdam

Stephanie Lukin, University of California Santa Cruz

Brian Magerko, Georgia Institute of Technology

Chris Martens, NC State University

Alex Mitchell, National University of Singapore

Julie Porteous, Teesside University

Mark Riedl, Georgia Institute of Technology

Rémi Ronfard, Inria Grenoble

Reid Swanson, University of Southern California

David Thue, Reykjavik University

Stephen Ware, University of New Orleans

Jichen Zhu, Drexel University

 

INT10 website

http://www.di.unito.it/~rossana/INT10/index.html

If have any enquiries/comments about the workshop or the submission procedure, please just contact: rossana@di.unito.it

Become a DiGRA Member

Join the premier international association for professionals, academics, developers and other individuals interested in the evolving fields of digital gaming and game studies.