CfP: 11th IFIP International Conference on Entertainment Computing ICEC 2012


ICEC 2012 — http://www.icec2012.org

26-29 September 2012, Bremen, Germany

The IFIP International Conference on Entertainment Computing explores the application of computational technology to entertainment. The conference brings together practitioners and researchers interested in the art and design of entertainment computing applications. ICEC welcomes submissions on the design, engineering, application and theory of entertainment technology. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops. In addition to regular scientific contributions we encourage contributions specifically for and by the industry that will be presented in a dedicated session. Papers will be published via Springer and archived in the SpringerLink digital library.

More after the jump


Full Technical Papers (10-14 pages)
Short Technical Papers (4-8 pages)
Poster Papers (max. 4 pages)
Demonstrations / Interactive Installations (max. 4 pages)
Industry Full/Short Papers, Posters, Demonstrations (same page restrictions)
Tutorial / Workshop submissions (max. 4 pages)
Doctoral Consortium submissions (max. 4 pages)

Submissions must be in Springer LNCS format. All submissions will be reviewed by the conference’s international program committee. Accepted papers will be published as technical papers, poster papers, demo papers or extended abstracts. Authors might be asked by the program committee to resubmit their paper in a different category. Extended versions of selected papers will be invited for a special issue of the “Entertainment Computing” journal.


March 10th, 2012 Workshop proposal submission
April 1st, 2012 Full/short paper submission
May 20th, 2012 Notification for full/short papers
May 30th, 2012 Poster/demo/installation/doctoral consortium submission
June 15th, 2012 Notification for posters/demos/installations/doctoral consortium
June 22nd, 2012 Camera ready submission (all submission types)
Sep. 26th-29th, 2012 Conference at University of Bremen, Germany


We invite authors to submit original papers, posters or demos in all areas of entertainment computing including (but not limited to):

Technologies for Entertainment Computing
Computer Graphics
Digital Audio
Human Machine Interfaces
Artificial Intelligence
Integrated Development
Computer, Video, Console and Internet Games

Design and Creative Environment
Game Design
Interactive Sound
Graphic Design
Art and Novel Media
New Genres of Entertainment Technology

Advanced Applications and Platforms
Augmented, Virtual or Mixed Reality
Ubiquitous / Pervasive Entertainment
Entertainment and Ambient Intelligence
Robots and Agents
Mobile Entertainment
Self-Reflecting Entertainment Computing

Application Domains of Entertainment Computing
Games / Serious Games
Human Computation Games
Interactive TV and Cinema
Authoring and Communication
Digital Entertainment and Sports
Digital Entertainment and Pleasure
Games for Special Audiences (elderly, children, people with disabilities)

Impact of Entertainment Technology on Users and Society
TransMedia, Art and Entertainment
Methodologies, Paradigms, Tools for Entertainment Applications
Narratives / Digital Storytelling
Social Impact, Social Networking, Sound and Music


General Conference Chair
Rainer Malaka, University of Bremen

Conference Advisory Committee
Ryohei Nakatsu, National University of Singapore
Matthias Rauterberg, Technical University of Eindhoven

Paper Chair
Maic Masuch, University of Duisburg-Essen

Workshop Chairs
Lynne Baillie, Glasgow Caledonian University
Rod McCall, University of Luxembourg

Doctoral Consortium Chairs
Matthias Rauterberg, Technical University of Eindhoven
Ryohei Nakatsu, National University of Singapore

Social Media Chair
Lennart Nacke, University of Ontario


Find more information and the full call at:


Become a DiGRA Member

Join the premier international association for professionals, academics, developers and other individuals interested in the evolving fields of digital gaming and game studies.