CfP: 1st International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ2016)

Foaad Khosmood writes:

We are proud to announce the first-ever conference on game jams to be held as a one-day event in Berkeley, California on Sunday, March 13, 2016. There are multiple submission types available and proceedings will be published in the ACM Digital library.

CFP is below and also on the conference site: http://gameconf.org


Thank You!


First International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ) — March 13, 2016

Berkeley, California, USA


Call for Papers

Following up from our very successful series of workshops in the past few years, we are pleased to announce the first-ever International Conference on Game Jams, Hackathons, and Game Creation Events (ICGJ 2016). The conference proceedings will be published in the ACM Digital Library.

This will be a one-day conference held on March 13, 2016.

Game jams and Hackathons have become popular activities with their own unique culture and communities. Often held in a confined space for a limited duration of time, these activities offer enormous technological and social benefits for their participants. Studies can be conducted around the technical creation aspect of the activity, as well as its social and educational dynamics. The research area now has a diverse and dedicated following of scholars.

Full and Short Papers

We invite contributions on all aspects of game creation events using scholarly methods. Descriptions of new algorithms, processes and scientific findings as well as empirical studies of implementations and applications are welcome. Submissions can be full papers about results from novel research (up to 8 pages long) or short papers describing works in progress (up to 4 pages long).

Position Papers

As the scholarship of game creation events is in its very early stages, we welcome submission of position papers on major themes or directions of this field. Though essentially opinion based, position paper submissions should nevertheless contain research with arguments fully supported by specific references. Position papers should be considered short papers for the purposes of length and submission system.

Showcase presentations


We invite contributions from the creators of games and apps that were created in a recent game jam or hackathon. The creator(s) are required to submit a demonstration of their game, a hi-res photo or screenshot, and a written synopsis. The creator(s) of the game will be provided the opportunity to demonstrate the game at the conference. The synopsis should be limited to one page and explain the challenges and accomplishments in creating the work as well as future plans and potential. The synopsis will be published as part of the proceedings. These submissions will be editorially (non-peer) reviewed by a dedicated panel.



The topics can include (but are not limited to):

  • Communication skills

  • Community building

  • Creativity

  • Educational dimension of game jams and hackathons (formal or informal)

  • Game design issues in game jams

  • Game jam attendance: who and why?

  • Game jam impacts

  • Game jam methodologies

  • Game resources and assets (art, animation, music, sound, etc.)

  • Group dynamics

  • Hackathons

  • Ideation

  • Incentives and rewards in game jams and hackathons

  • Learning in game jams

  • Makerspaces

  • Rapid application development

  • Team formation

  • Theme development

  • Tools and technologies


Organizing Committee


Conference Chairs

  • Allan Fowler – Kennesaw State University, USA

  • Foaad Khosmood – California Polytechnic State University, USA


Program Chair

  • Allan Fowler – Kennesaw State University, USA


Proceedings Chair

  • Foaad Khosmood – California Polytechnic State University, USA


Program Committee

  • Ali Arya, Carleton University, Canada

  • Allan Fowler, Kennesaw State University, USA

  • Annakaisa Kultima, University of Tampere, Finland

  • Brian McDonald, Glasgow Caledonian University, Scotland

  • Foaad Khosmood, California Polytechnic State University, USA

  • Johanna Pirker, Graz University of Technology, Austria

  • Jon Preston, Kennesaw State University, USA

  • Menno Deen, Fontys University of Applied Sciences, Netherlands

  • Mirjam Eladhari, University of Malta, Malta

  • Nia Wearn, Staffordshire University, UK

  • Ryan J Locke, Abertay University, Scotland

  • William Goddard, RMIT University, Australia



At the end of the conference, there will be a short awards ceremony. The awards are:

  • Best full paper award

  • Best short paper or position paper award

  • Best showcase presentation award


Important Dates


Showcase submission due 2 February 2016

Paper submission due 5 February 2016

Notification of decisions 29 February 2016

Registration due 4 March 2016

Camera ready due 6 March 2016

Conference date 13 March 2016

Paper Submission


Authors are invited to submit original research contributions, following the instructions below:


IMPORTANT! Remove author names, and any additional information in the paper that could be used to identify the paper authors. Any submissions that are not formatted to the ACM specification or include any author identification will be returned to the authors. Submissions must be in PDF format and follow ACM SIG proceedings format.


Papers should be submitted to the conference Easychair site.



All papers are peer reviewed and will be published in the ICGJ 2016 Conference Proceedings and included in the ACM Digital Library. If you have any questions regarding the submission process, please use the following email address: foaad@calpoly.edu




Register via Eventbright.




David Brower Center, Berkeley, California




Please feel free to contact us through http://www.gameconf.org


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