CfP: 1st Workshop on Research in Cognitive-based Approaches to Intelligent Interactive Digital Entertainment (2014)

Adhering to the idea that the fundamental criterion for the design of interactive experiences rests in the mind of the human consumer, this workshop aims to advance research in cognitive-focused artificial intelligence in the context of interactive digital entertainment. The workshop focuses on the study of intelligent interactive entertainment from the lens of cognition.  It will bring together scholars from diverse disciplines to discuss how cognition can be used as a framework for informing the design of artifacts intended to elicit specific cognitive, affective, and physiological responses.
For full details of this workshop, please go to http://dgrc.ncsu.edu/rcaiide
  Call for Papers
We invite potential authors to submit papers relevant to cognitive-focused challenges in and relating to the design of interactive digital experiences. A non-exhaustive list of illustrative workshop topics is provided below, as a guide to potential authors.
Illustrative Workshop Topics
– Adaptive game environments that consider cognitive and affective states
– Cognitive and affective theories, models, and analyses of player behavior
– Cognitive and affective focused design of non-player characters and stories
– Cognitive and affective load in the presence of complex interactive environments
– Cognitive and affective player analytics
– Cognitively mediated interactive experiences
– Case studies of player behavior
– Cognitive foundations of play, interactivity, and narrative in video games
– Epistemic challenges in studying cognition in interactive game contexts
– Techniques for analyzing cognitive and affective states in interactive game contexts
Submission and Workshop Format
We will accept two types of papers:
– Full Papers (up to 6 pages, plus 1 page of references)
Appropriate for describing completed or ongoing
research, including pilot studies, or studies in
– Position Papers (up to 3 pages, plus 1 page of references)
Appropriate for discussing an interesting new idea,
identifying important neglected areas or topics,
or an opinion piece.
The best reviewed submissions will be accepted, and allotted a presentation time during the 1-day workshop. Papers must be presented in order to be included in the proceedings. All accepted papers will be published in a Technical Report by AAAI Press and will be archived in the AAAI digital library. All submissions must be anonymized for double blind review. This means that author names and affiliations must be removed.
Submissions should use AAAI style guidelines:
Papers must be submit through the RCAIIDE EasyChair Portal:
AIIDE Conference Paper Notification: Sunday, June 29th, 2014
Submission Deadline: Monday, July 7th, 2014, 11:59 UTC-11
Acceptance Notification: Friday, August 8th, 2014
Camera-Ready Copy Due to AAAI Press: Friday, August 19th, 2014
RCAIIDE Workshop: Saturday, October 4th, 2014
Organizing Committee
Rogelio E. Cardona-Rivera, North Carolina State University, USA
R. Michael Young, North Carolina State University, USA
Program Committee
Elisabeth Andre, Universitat Augsburg, Germany
Camille Barot, North Carolina State University, USA
Sherol Chen, University of California at Santa Cruz, USA
Brock R. Dubbels, McMaster University, Canada
Magy Seif El-Nasr, Northeastern University, USA
Allan Fowler, Waiariki Institute of Technology, New Zealand
J. Chris Forsythe, Sandia National Laboratories, USA
Deborah Hendersen, Microsoft Game Studios, USA
Ian Horswill, Northwestern University, USA
Brian Magerko, Georgia Institute of Technology, USA
Andy Nealen, NYU Polytechnic, USA
James Niehaus, Charles River Analytics, USA
Gabriel A. Radvansky, University of Notre Dame, USA
Elaine Raybourn, Sandia National Laboratories, USA
David L. Roberts, North Carolina State University, USA
Marie-Laure Ryan, Independent Scholar
Reid Swanson, University of California at Santa Cruz, USA
Stephen G. Ware, University of New Orleans, USA
Veronica Zammitto, Electronic Arts, Canada

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