CFP: 2nd International Conference on Game Jams, Hackathons, and Game Creation Events

We are pleased to announce the second annual International Conference on Game Jams, Hackathons, and Game Creation Events (ICGJ 2017). This conference builds on expanding number of conferences, workshops series and research evaluating, enhancing, and improving game creation events. The conference proceedings will be published in the ACM Digital Library.
This one-day conference will be held on February 26, 2017 at Git Hub, 88 Colin P Kelly Jr St, San Francisco, San Francisco, California.
Game jams and hackathons have become popular activities with their own unique culture and communities. Often held in a confined space for a limited duration of time, these activities offer enormous technological and social benefits for their participants. Studies can be conducted around the technical creation aspect of the activity, as well as its social and educational dynamics. The research area now has a diverse and dedicated following of scholars. Researchers and prospective conference participatns are invited to review the conference proceedings at or by visiting the ACM Digital Library.
Full and Short Papers
We invite contributions on all aspects of game creation events using scholarly methods. Descriptions of new algorithms, processes and scientific findings as well as empirical studies of implementations and applications are welcome. Submissions can be full papers about results from novel research (up to 8 pages long) or short papers describing works in progress (up to 4 pages long).
As the scholarship of game creation events is in its very early stages, we also welcome submission of position papers on major themes or directions of this field. Though essentially opinion based, position paper submissions should nevertheless contain research with arguments fully supported by specific references. Position papers should be considered short papers for the purposes of length and submission system.
Late Breaking Papers
We invite scholars to submit papers that are relatively complete, but depend on data from the 2017 Global Game Jam. These papers will need to be scientific and be well written. Papers will be reviewed on their relevance to the conference, clarity of writing and presentation, and their “in-progress” nature. Late breaking papers should be considered short papers for the purposes of length and submission system. Note: Only selected late breaking papers will be published in the proceedings.
Paper Review Process
All full-length and short papers will be double-blind peer reviewed. Position papers will be double-blind peer reviewed by a dedicated review committee. Showcase pieces will be single-blind reviewed by a dedicated review committee.
The topics can include (but are not limited to):
  • Communication skills
  • Community building
  • Creativity and creative practice
  • Educational dimension of game jams and hackathons (formal or informal)
  • Game design issues in game jams
  • Game jam attendance: who and why?
  • Game jam impacts
  • Game jam methodologies
  • Game resources and assets (art, animation, music, sound, etc.)
  • Group dynamics
  • Hackathons
  • Ideation Incentives and rewards in game jams and hackathons
  • Learning in game jams
  • Makerspaces
  • Rapid application development
  • Team formation
  • Theme development
  • Tools and technologies
At the end of the conference, there will be a short awards ceremony. The awards are:
  • Best full paper award
  • Best short paper or position paper award
Organizing Committee
Conference Chairs
  • Allan Fowler – Kennesaw State University
  • USA Lindsay Grace – American University, USA
Proceedings Chair
  • Richard Eberhardt, MIT, USA
Program Committee
  • Alexey Izvalov, Kirovograd Flight Academy of the National Aviation University, Ukraine
  • Ali Arya, Carleton University, Canada
  • Drew Davidson, Carnegie Mellon University, USA
  • Foaad Khosmood, California Polytechnic State University, USA
  • Gillian Smith, Northeastern University, USA
  • Johanna Pirker, Graz University of Technology, Austria
  • Jon Preston, Kennesaw State University, USA
  • Michael Adrir Scott, Falmouth University, UK
  • Peter Smith, University of Central Florida, USA
Important Dates
Full paper/Short paper:
  • Submissions 10/30/2016
  • Review Deadline 11/30/2016
  • Decisions 12/15/2016
  • Camera Ready Copy 1/15/2017

Late breaking (extended abstracts)

Submissions 10/30/2016
Review Deadline 12/15/2016
Final Draft 1/30/2017
Decisions 2/7/2017
Camera Ready Copy 2/15/2017
Game Showcase:
Submissions 1/30/2017
Decisions 2/7/2017
Camera Ready Copy 2/15/2017
Paper Submission
Authors are invited to submit original research contributions, following the instructions below:
IMPORTANT! All papers are subject to double-blind peer review.  All submissions must be anonymized – remove author names, and any additional information in the paper that could be used to identify the paper authors. Any submissions that are not formatted to the ACM specification or include any author identification will be returned to the authors without review. Submissions must be in PDF format and follow ACM SIG proceedings format.
Papers should be submitted to the conference Easychair site.

Lindsay D. Grace
Board member and academic liaison, Global Game Jam, Inc
Associate Professor, Film and Media Art, American University

call for papers

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