The forthcoming issue of the journal „Digital Culture and Society“ examines phenomena of the “technologically constructed body” (Bolter/Grusin 2000: 238) with the help of digital technologies that are subsumed, discussed, practiced, and criticized using the key concept ‘Quantified Selves’.
Quantified Selves | Statistic Bodies
Second Issue of “Digital Culture & Society”
http://www.transcript-verlag.de/digital-culture-and-society (more detailed information about Call#2 on the website)
Paper proposals may relate to, but are not limited to, the following topics:
– Quantified Selves
– Wearable Technologies
– Personal Informatics
– Augmented Bodies
– Personal Analytics
– Lifelogging
– History of Self-examination and Auto-documentation
– Genetic Engineering
– Neuroenhancement
– Technologized Bodies and in-depth Visuality
– Body Engineering
In particular we address Games scholars at GAMESNETWORK to critically reflect Quantified Self in regard to ludic practices and current issues of videogames and play.
Abstract deadline: July 1, 2015
Deadlines and contact information:
Initial abstracts (max. 300 words) and a short biographical note (max. 100 words) are due on: July 1, 2015
Authors will be notified by July 19, 2015, whether they are invited to submit a full paper.
Full papers are due on: October 1, 2015.
Please send the abstracts and full papers to:
Pablo Abend – pablo.abend@uni-koeln.de
Mathias Fuchs – mathias.fuchs@leuphana.de