To promote the cross-feeding between the two fields, the 1st workshop on games and NLP was organized and successfully held in 2012 (GAMNLP-12; http://lang.cs.tut.ac.jp/japtal2012/special_sessions/GAMNLP-12), as a special session at the 8th International Conference on Natural Language Processing (JapTAL 2012; http://lang.cs.tut.ac.jp/japtal2012/). To continue to explore the possibilities further, the 2nd installment will be held at The 6th International Conference on Interactive Digital Storytelling (ICIDS 2013; http://gamesandnarrative.net/icids2013/) as a (half-day) workshop in Istanbul, Turkey, aiming to attract researchers both from NLP and Game communities. Please visit https://sites.google.com/site/gamnlp13/ for the details.
Important Dates
• Deadline for submissions: 23 September 2013 (Monday), 23:59 PST
• Notification of acceptance: 7 October 2013 (Monday)
• Camera-ready versions: 18 October 2013 (Friday)
• Workshop date: 9 November 2013 (Saturday)
The potential topics of interest for the workshop include, but are not limited to:
• Text-based Interactive Narrative Systems, Narrative Comprehension, Narrative Generation
• Text realisation
• Discourse planning and management in games,
• Dialogue generation and management
• Question and Answering, Question Generation
• Information and content extraction, text mining
• Analysis of large-scale game-related corpora (e.g. game reviews, gameplay logs)
• Real-time sentiment analysis of player discourse/chat
• Recommender systems for gamers
• Real-time commentary for games
• Natural language interaction in games
• Speech recognition and synthesis in games and in-game chat systems
• Language-based real-time interaction with virtual characters
• Chatterbots and conversational agents
• Context-aware systems in virtual environment
• Automated construction of game ontologies
• Serious and educational games for learning languages
• Games for the purpose of constructing language resources (e.g. Games With a Purpose )