CfP: 3rd Global Conference – Videogame Cultures

Videogame Cultures

Friday 8th July 2011 – Sunday 10th July 2011, Mansfield College, Oxford

This inter- and multi-disciplinary conference aims to examine, explore and critically engage with the issues and implications created
by the mass use of computers and videogames for entertainment and focus on the impact of innovative videogame titles and interfaces for
human communication and ludic culture. In particular the conference will encourage equally theoretical and practical debates which surround the cultural contexts within which videogames flourish.

Papers, presentations, workshops and reports are invited on any of
the following themes:

1. Videogames and Gaming

Theories and Concepts of Gaming. Identifying Key Features and Issues.Videogames as Text. Videogames as Interactive Image.
Multidisciplinary Approaches to Videogame Analysis. Film, Literary, Art Studies and Cultural Studies Approaches to the Analysis of Videogames.

2. Videogame Cultures

Emerging Practices in Online and Offline Gaming. Games as Cultural Artifacts. Pervasive Gaming, Convergence and the Integration of Videogames.

3. Games and Society

Ethical Issues in Videogames, Videogame Controversy & Rating, Violence, Sex, Morality and their relation to Maturity. Videogames and
Politics. Propaganda Games. Censorship.

4. Games with Meaning?

Social Impact Simulations. Educational Use of Videogames. Serious Games. Documentary Videogames. Political Issues. The Relationship
between Game and Gamer.

5. Reception, Temporality and Videogames

Player Generations. Old Originals vs. Retro games. Indie Games and Low-Tech Aesthetics. Innovations in Independent Game Movements.

6. Immersion and Embodiment

New Forms of Interaction, Immersion and Collaboration in Videogames. Sound, Music, Touch, and Game Space. The Role of Innovative

7. Works in Progress

Games in Development. Approaches to Game Design. Discussion Workshops on Games under Production. Best Practice and Know-How Exchange.

The Steering Group particularly welcomes the submission of pre-formed panel proposals. Papers will also be considered on any related theme.
A presentation with a quick demo of the game and workshop proposals are strongly encouraged. We may offer a 2 hour slot for 1-3 intensive
workshops on design methodologies and media comparative sessions. Delegates presenting in the frame of workshops are eligible for
publishing in special track of Videogames 3 ebook on methodologies.

300 word abstracts should be submitted by Friday 14th January 2011.

If an abstract is accepted for the conference, a full draft paper should be submitted by Friday 27th May 2011. Abstracts should be
submitted simultaneously to both Organising Chairs; abstracts may be in Word, WordPerfect, or RTF formats with the following information
and in this order:

a) author(s), b) affiliation, c) email address, d) title of abstract, e) body of abstract

E-mails should be entitled: VG3 Abstract Submission.

Please use plain text (Times Roman 12) and abstain from using footnotes and any special formatting, characters or emphasis (such as
bold, italics or underline). We acknowledge receipt and answer to all paper proposals submitted. If you do not receive a reply from us in a
week you should assume we did not receive your proposal; it might be lost in cyberspace! We suggest, then, to look for an alternative
electronic route or resend.

Joint Organising Chairs

Daniel Riha
Charles University
Czech Republic

Email: rihad@inter-disciplinary.net

Rob Fisher
Network Founder and Network Leader
Priory House, Freeland, Oxfordshire OX29 8HR
United Kingdom

Email: vg3@inter-disciplinary.net

The conference is part of the “Critical Issues” series of research projects run by Inter-Disciplinary.Net. It aims to bring
together people from different areas and interests to share ideas and explore various discussions which are innovative and challenging. All
papers accepted for and presented at the conference are eligible for publication in an ISBN eBook. Selected papers may be invited to go forward for development into 20-25 page chapters for publication in a themed dialogic ISBN hard copy volume.

For further details about the project please visit:

For further details about the conference please visit:

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