CfP: 3rd International Workshop on Story-Telling and Educational Games (STEG ’10)

Shanghai, China
December 8-10, 2010


Stories and story-telling are cultural achievements of significant relevance even in modern times. Nowadays, story-telling is being enhanced with the convergence of sociology, pedagogy, and technology. Recently, computer gaming is also deployed for educational purposes and has proved to be an effective approach to mental stimulation and intelligence development. Many conceptual similarities and some procedural correlation exist between story-telling and educational gaming. Therefore these two areas can be clubbed for research on Technology Enhanced Learning (TEL). Many facets of story-telling and educational gaming emulate real life processes, which can be represented either as complex story graphs or as interleaved sub-problems.

While the integration of learning and gaming provides a great opportunity, several motivational challenges must also be addressed to ensure successful realization. Non-linear digital stories are an ideal starting point for the creation of educational games, since each story addresses a certain problem, so that the story recipient can benefit from other users� experiences. This leads to the development of more realistic stories providing the kernel for non-trivial educational videogames. These stories cover the instructional part of an educational game, while the game adds the motivation and engagement part.

This workshop aims at bringing together researchers, experts and practitioners from the domains of non-linear digital interactive story-telling and educational gaming to share ideas and knowledge. There is a great amount of separate research in these two fields and the celebration of this workshop will allow the participants to discover and leverage potential synergies.

Workshop Topics

Workshop topics include, but are not limited to:

* Theories in story-telling and games
* Story-telling and educational game design paradigms
* Augmented story-telling and gaming
* Story-telling and educational gaming with social software
* Mobile story-telling and educational gaming
* Cross-media/transmedia story-telling and gaming
* Computer gaming for story-telling (Game design for narrative architectures)
* Multimedia story and game authoring
* Story-telling for creating educational game content
* Story-telling and educational gaming applications

Important Dates

September 24, 2010: Paper Submission
October 22, 2010: Notification of Acceptance
November 12, 2010: Camera Ready Submission
December 8-10, 2010: Workshop Date


Authors are invited to submit original unpublished research as full papers (max. 10 pages) or work-in-progress as short papers (max. 5 pages) according to the Springer LNCS format. All submitted papers will be peer-reviewed for originality, significance, clarity and quality. Accepted papers will be published online as part of the CEUR Workshop proceedings series. is a recognized ISSN publication series, ISSN 1613-0073.

To submit your paper please use the STEG submission website hosted at easychair:


Yiwei Cao, RWTH Aachen University, Germany
Emmanuel Stefanakis, Harokopio University of Athens, Greece
Stephan Lukosch, Delft University of Technology, the Netherlands
David Farrell, Glasgow Caledonian University, UK
Dominik Renzel, RWTH Aachen University, Germany

Program Committee

Alev Elci, Eastern Mediterranean University, Magusa, North Cyprus
Amanda Gower, British Telecommunications plc, UK
Anna Hannemann, RWTH Aachen University, Aachen, Germany
Ansgar Scherp, UC Irvine, CA, USA
Armin Weinberger, LMU, Munich, Germany
Bailing Zhang, Victoria University, Melbourne, Australia
Baltasar Fern�ndez Manj�n, Complutense University of Madrid, Madrid, Spain
Carlos Delgado Kloos, Carlos III University, Spain
Christian Guetl, Institute for Information Systems and Computer Media (IICM), Graz University of Technology, Austria
Cord Hockemeyer, University of Graz, Graz, Austria
Dietrich Albert, University of Graz, Graz, Austria
Daniel Burgos, ATOS Origin, Spain
Dominik Renzel, RWTH Aachen University, Aachen, Germany
Emmanuel Stefanakis, Harokopio University of Athens, Greece
Georg Thallinger, Joanneum Research, Graz, Austria
Griff Richards, Athabasca University, Canada
Harald Kosch, University of Passau, Germany
Hermann Maurer, Institute for Information Systems and Computer Media (IICM), Graz University of Technology, Austria
Irma Lindt, Fraunhofer FIT, St. Augustin, Germany
Jose Luis Sierra, Complutense University of Madrid, Madrid, Spain
Kinshuk, Athabasca University, Canada
Lionel Brunie, INSA de Lyon, France
Marc Spaniol, MPI, Saarbr�cken, Germany
Marius Preda, Institut National des T�l�communications, France
Martin Haller, TU Berlin, Germany
Michael Granitzer, Know Center, Graz, Austria
Michael Hausenblas, Joanneum Research, Austria
Nalin Sharda, Victoria University, Melbourne, Australia
Pablo Moreno-Ger, Complutense University of Madrid, Madrid, Spain
Peter Schallauer, Joanneum Research, Graz, Austria
Rapha�l Troncy, CWI, Netherlands
Ralf Klamma, RWTH Aachen University, Aachen, Germany
Richard Chbeir, LE2I Laboratory (UMR – CNRS) – Bourgogne University, France
Romulus Grigoras, ENSEEIHT, France
Stamatia Dasiopoulou, ITI Thessaloniki, Greece
Stefan G�bel, TU Darmstadt, Germany
Vedran Sabol, Know-Center Graz, Austria
Victor Manuel Garcia-Barrios, University of Technology Graz, Austria
Vincent Charvillat, ENSEEIHT, France
Vincent Oria, NJIT, USA
Werner Bailer, Joanneum Research, Graz, Austria
Werner Klieber, Know-Center Graz, Austria
Wolfgang Gr�ther, Fraunhofer FIT, St. Augustin, Germany
Wolfgang Prinz, Fraunhofer FIT, St. Augustin, Germany
Zinayida Petrushyna, RWTH Aachen University, Aachen, Germany


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