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CfP: 4th ICSE Workshop on General Theories of Software Engineering (GTSE 2015)

If you’re interested in the relationship between game development and software engineering or game development from a systems perspective, please consider submitting to this workshop. It may not seem like a perfect fit but I believe that software developers have much to learn from game developers and vice versa.
The 4th ICSE Workshop on General Theories of Software Engineering (GTSE 2015)
http://semat.org/?page_id=1364
Monday, May 18, 2015, Florence, Italy
In conjunction with the International Conference on Software Engineering (ICSE 2015)
(http://2015.icse-conferences.org/)
Key Dates
Paper submission deadline:  January 23, 2015
Paper acceptance notification:  February 18, 2015
Camera-ready accepted paper deadline:  February 27, 2015
Workshop:  May 18, 2015
Workshop Overview
Most academic disciplines emphasize the importance of their core, central or general theories. Examples of general theories include Big Bang Theory, Maxwell’s equations, The Theory of the Cell, The Theory of Evolution, Supply and Demand, Structuration Theory, The General Theory of Crime, Pure Theory of Law and The Theory of Marriage. Software engineering meanwhile, has not produced widely-accepted general theories. Lack of theory undermines the perceived scientific legitimacy of the field, curtails education and impedes development of a cumulative body of knowledge. GTSE consequently supports attempts to propose, synthesize, clarify and test core, central and general theories in the software engineering domain. GTSE especially promotes attempts to answer fundamental questions, integrate ideas from diverse sources and propose revolutionary, contrarian and generally ambitious new theories.
Topics of interest include (but are not limited to):
New theories in software engineering
Groundbreaking extensions to existing theories
Groundbreaking synthesis of existing theories
Novel applications of theories from reference disciplines (e.g. game studies) to software engineering
Grounded theory, ethnography and qualitative approaches to theory building
Systematic literature review and thematic synthesis, leading to new theory
Empirical evaluation of general theories
Software engineering process theories
Research methodologies for general theory evaluation
Addressing core questions for a general theory:
How can a general theory of software engineering be of practical use?
What core phenomena should it explain?
What questions should it address?
What should its main concepts be?
How are they related?
How should it be expressed?
How can it be tested?
How can it gain acceptance throughout both the academic community and industry?
Contrarian perspectives on software engineering theory
Possible Contributions include (but are not limited to):
Theory proposals with conceptual evaluations
Theory building empirical field studies including grounded theory, case studies and ethnography
Theory building, explorative lab studies, experiments and simulations
Empirical evaluations of general, central or core theories (any research approach welcome)
Systematic literature reviews and thematic analyses
Conceptual contributions related to research methodology
Position papers on general theory topics
Submissions
We welcome full papers (up to 12 pages) and short papers (up to 4 pages) to allow submissions of not only developed research but also early ideas and position papers. The papers must follow ICSE technical papers formatting guidelines: http://2015.icse-conferences.org/submission-guidelines and they should be submitted to the workshop’s EasyChair site: https://easychair.org/conferences/?conf=gtse2015. All papers will be published in the ACM and IEEE Digital Libraries.
Organizing Committee
Paul Ralph, University of Auckland, New Zealand
Ivar Jacobson, Ivar Jacobson International, Switzerland
Gregor Engels, University of Paderborn, Germany
Michael Goedicke, paluno, University of Duisburg-Essen, Germany
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