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CfP: 6th Global Conference: Videogame Cultures and the Future of Interactive Entertainment

Thursday 17th July – Saturday 19th July 2014 – Mansfield College, Oxford, United Kingdom

This inter- and multi-disciplinary conference aims to examine, explore
and critically engage with the issues and implications created by the
mass use of computers and videogames for human entertainment and focus
on the impact of innovative videogame titles and interfaces for human
communication and ludic culture. In particular the conference will
encourage equally theoretical and practical debates which surround the
cultural contexts within which videogames flourish.

Proposals, presentations, workshops and reports are invited on any of
the following themes:

1. Videogames and Gaming

Theories and Concepts of Gaming. Identifying Key Features and Issues.
Videogames as Text. Videogames as Interactive Media. Space of
Videogames. Multidisciplinary Approaches to Videogame Analysis.
Gamification.

2. Videogame Cultures

Trends and Emerging Practices in Online and Offline Gaming. Games as
Cultural Artifacts. Pervasive Gaming. Studying Fan Cultures.

3. Games and Society

Ethical Issues in Videogames, Videogame Controversy – Rating,
Violence, Sex, Morality and their relation to Maturity. Censorship.

4. Immersion and Embodiment

New Forms of Interaction, Immersion and Collaboration in Videogames.
Sound, Music, Touch, and Game Space. Evolution of Gaming. The Role of
Innovative Interfaces.

5. Games with Meaning?

The Relationship between Game and Gamer. Social Impact Simulations –
Games as Experience. Educational Use of Videogames. Serious Games.
News and Documentary Videogames. Videogames as Art Form.

6. Works in Progress

Approaches to Game Design. Games under Production. Best Practice and
Know-How Exchange.

The Steering Group particularly welcomes the submission of pre-formed
panel proposals. Proposals will also be considered on any related
theme. A presentation with a quick demo of the game and workshop
proposals are strongly encouraged. We might offer 2 hour slot for 1-3
intensive workshops on design methodologies and media comparative
sessions. Delegates presenting in the frame of workshops only are
eligible for publishing in a special track of Videogames 6 ebook on
methodologies.

In order to support and encourage inter-disciplinarity engagement, it
is our intention to create the possibility of starting dialogues
between the parallel events running during this conference. Delegates
are welcome to attend up to two sessions in each of the concurrent
conferences. We also propose to produce cross-over sessions between
these groups – and we welcome proposals which deal with the
relationship between Videogame Cultures and Childhood and Deception.

What to Send

Proposals will also be considered on any related theme. 300 word
proposals should be submitted by Friday 14th February 2014. If a
proposal is accepted for the conference, a full draft paper of no more
than 3000 words should be submitted by Friday 16th May 2014. Proposals
should be submitted simultaneously to both Organising Chairs;
abstracts may be in Word or RTF formats with the following information
and in this order:

a) author(s), b) affiliation as you would like it to appear in
programme, c) email address, d) title of proposal, e) body of
proposal, f) up to 10 keywords.

E-mails should be entitled: VG6 Proposal Submission.

Please use plain text (Times Roman 12) and abstain from using
footnotes and any special formatting, characters or emphasis (such as
bold, italics or underline). We acknowledge receipt and answer to all
paper proposals submitted. If you do not receive a reply from us in a
week you should assume we did not receive your proposal; it might be
lost in cyberspace! We suggest, then, to look for an alternative
electronic route or resend.

Joint Organising Chairs:

Daniel Riha: rihad@inter-disciplinary.net

Rob Fisher: vg6@inter-disciplinary.net

The conference is part of the ‘Critical Issues’ series of research
projects run by Inter-Disciplinary.Net. It aims to bring together
people from different areas and interests to share ideas and explore
various discussions which are innovative and challenging. All papers
accepted for and presented at the conference must be in English and
will be eligible for publication in an ISBN eBook. Selected papers may
be developed for publication in a themed hard copy volume(s). All
publications from the conference will require editors, to be chosen
from interested delegates from the conference.

Inter-Disciplinary.Net believes it is a mark of personal courtesy and
professional respect to your colleagues that all delegates should
attend for the full duration of the meeting. If you are unable to make
this commitment, please do not submit an abstract for presentation.

For further details of the conference, please visit:

http://www.inter-disciplinary.net/critical-issues/cyber/videogame-cultures-the-future-of-interactive-entertainment/call-for-papers//

Please note: Inter-Disciplinary.Net is a not-for-profit network and we
are not in a position to be able to assist with conference travel or
subsistence.

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