Creativity is a widely accepted concept loosely referred to as a resource or a capacity to bring about ideas and visions transformed into a body of work. Creativity encompasses making, playing, and designing meaningful opportunities such as interactive media systems and experiences. For INTETAIN 2014, we welcome researchers in science and engineering and creative practitioners to come together and explore how shared media networks, production, and experiences may make use of a notion such as distributed creativity.
Location: Columbia College Chicago
Dates: July 9 – 11, 2014
www.intetain.org/2014
UPDATES
New Deadline for General Call for Research Papers, Panels and Workshops:
February 10, 2014
Special Sessions in Development
· Radical publishing
· Distributed media production
· Health care
· Interactive media for scientific education and presentation
· Branded video entertainment
· Immersive and interactive audio
· Business plans for new media technology start-ups
· Comedy
· Interactive media for urban architecture
Researchers interested in submitting a paper for Special Session should contact Elsa Tullos for more information, etullos@colum.edu
Theme: Distributed Creativity
IMPORTANT DATES
NEW – Submission Deadline
February 10
Acceptance Notification March 10:PapersAcceptance Notification
March 20: Other Acceptance Notification
April 15: Camera Ready Submission
Accepted submission will be published in INTETAIN 2014 Proceedings.
Types of Submission
• Papers; Posters; Panel Discussions
• Special Sessions (Papers on a curated topic)
• Workshops (Half-day)
• Intelligent Interaction Creative Showcase
The Showcase will present live demonstrations of creative applications
• Game Jam Research Proposal
Research Proposals will be accepted for study of an annual 24-hour Game Jam held at Columbia College Chicago in early May. Proposals will detail data collection methods. Selected proposals will be prepared for data collection to be performed during the May 2014 Game Jam.
Resulting data will be provided to the proposers before May 31 to prepare a discussion.
Topics
• Supporting and Eliciting Creativity Technology that helps people be creative
• Architecture to support Distributed Creativity
In performing, playing, and producing
• Sensors + Signal processing for data fusion
Intelligent Integration of multiple sensor types and fusion scenario
• Play and Performance
Gesture recognition and applications
• Measuring creativity
Social Sciences and Computational Sciences approaches
• Computational Creativity
iAI humor, storytelling, painting, music
• Sociology and organizational structure Distribution and democracy in play and production paradigms, authorship
• Cognition
Attention/distribution/fusion, intelligence
• Interactive Storytelling
Collaborative long form and short form
• Cross-platform production and distribution
• Teamwork and remote production
• Multi-modal and cross-modal applications
• Models that link Games, Broadcast, and Cinema
• Emerging Authoring Platforms
GENERAL CHAIR:
Dr. Robin Bargar
Columbia College Chicago
TECHNICAL PROGRAM COMMITTEE CO-CHAIRS:
Dr. Dennis Reidsma
University of Twente
Dr. Insook Choi
Columbia College Chicago