CfP: 9th Australasian Conference on Interactive Entertainment (IE2013), 30 Sept – 1 Oct,, Melbourne, Australia

The 9th Australasian Conference on Interactive Entertainment will be held at RMIT University, Melbourne.

Interactive Entertainment 2013 (IE2013) embraces some of the recent changes in games discourses both inside and outside the academy, and turns its attention to “Matters of Life and Death”. In a field concerned with entertainment, seriousness has hovered on the edges of discussion and helped us interpret technologies of leisure. If we reframe seriousness as ‘matters of life and death’, we can look again at the factors which impact computer games and other interactive entertainment. Questions emerge from this framing and from recent discussions such as: How do we map changes in the economic environment of games? How do designers deal with increasingly mobile, active, tactile play forms? How do scientists evaluate and build for diversifying platforms? How can we study the manufacturing, resourcing and logistics of games distribution – especially when those systems are largely digital?

How do games and other software types get archived and historicised? For IE2013, we hope to see papers which take on these and other new topic areas loosely driven by material and concrete concerns from across all sectors of the research community.

Details after the jump

Important Dates

Long Paper Submission: 1 May 2013
Short Papers Submission: 15 May 2013
Exhibit Submissions: 15 May 2013
Demo Submissions: 15 May 2013
Author Notification: 30 June 2013
Camera Ready Papers (all categories): 15 August 2013
Workshop Dates: 29th or 30th September 2013
Conference Dates: 30th of September – 1st of October 2013

Conference Website: http://ieconference.org/ie2013/?page_id=5
Conference Twitter: https://twitter.com/IEconference


This years overarching theme is Matters of Life and Death. The tracks will loosely interpret the concepts underneath that theme. These tracks are by no means exhaustive but provide discussion points for where some of the major discussions in game studies and connected fields have explored recently. IE’s format encourages and pursues deep collaboration between theorists and practitioners of all types and the abiding strength of previous years has been the depth of disciplinarity conversation.

Material Matters
This track centres on material and concrete questions for games across the sciences, but can include material work from the humanities. Anticipated papers would include: heuristic methodologies, control and evaluation, design practices and methods, design history, experience measurement, networking models, advances in game graphics, advances in game sound.

This track centres on production questions and new boundaries in game development. Anticipated papers would include: exercise and physical games, indie games, the ‘new arcade’ movement, changes in development methodologies, education games, experimental gameplay forms, advances in simulation and artificial intelligence, mobile and portable games.

This track will centre on discussions about entropy in game development and culture. Anticipated papers would include: game and software preservation, labour and production histories, legal disputes, grey and black markets, digital distribution, mineral and electrical component studies.

These themes are diffuse enough to take in papers from various fields. Papers concerning applications and demonstration of games thinking not listed here will be welcomed. IE has always been a very diverse conference and we expect this year to be no different.


IE2013 will only accept submissions via
https://www.easychair.org/conferences/?conf=ie20130 .

Authors need to register on Easychair before submission.

IE2013 will accept four kinds of submissions; all accepted submissions will be included in the conference proceedings.

Regular Papers – Recommended length: 7-10 pages.
Regular papers represents mature work where the work has been rigorously evaluated. All regular papers will be peer reviewed for technical merit, significance, clarity and relevance to interactive entertainment. Accepted papers are required to give a 15-20 minute presentation at the conference.

Short Papers – Recommended length: 3 pages.
Short papers represent novel work in progress that may not be yet as mature as regular submissions, but still represents a significant contribution to the field. All short papers will be peer reviewed for technical merit, significance, clarity and relevance to interactive entertainment. Accepted papers are required to present a poster at the conference.

Demo Submissions – Recommended length: 1 page.
Technical demonstrations show innovative and original implementations to interactive entertainment. Demo papers will be reviewed by the conference chair and the program chair for significance and relevance. Demo presenters are responsible for bringing the necessary equipment to set up their own demo at the conference.

Exhibition Submissions – Recommended length: 1 page.
These submissions are for work which will be exhibited in the conference’s dedicated space. Applicants are to submit a short write-up outlining and contextualising the work to be exhibited, including pictures. They will need to provide a clear understanding of the proposed exhibited design work, its relationship with interactive entertainment supported by design argumentation. A detailed description of what and how the work needs to be exhibited should also be included. Exhibit presenters are responsible for bringing the necessary equipment to set up their own exhibit at the conference.

All submissions must be in PDF format, formatted according to the IE version of the official ACM proceedings format which can be obtained here in word format, available from the website here:


If you need to refer to the original official ACM templates, they can be obtained at http://www.acm.org/sigs/publications/proceedings-templates . For a submission to appear in the proceedings, at least one author must register for the conference by the deadline.

All conference papers will be fully peer reviewed using a double-blind process (i.e., authors names and affiliations must be omitted in your submitted papers) by an International Review Panel to ensure research dissemination of the highest quality. IE2013 will not accept any paper that, at the time of submission, is under review for or has already been published or accepted for publication in another journal or conference.


Successful authors have the opportunity to modify their papers to include recommendations from the International Review Panel. All accepted papers are expected to be published in the conference proceedings. Accepted papers will be published in the ACM IE2013 conference proceedings. The proceedings volume is part of the International Conference Proceedings Series published by ACM. Please see http://ieconference.org for papers from previous years.

General enquiries: ieconference2013@gmail.com
Location / organisation enquiries: christian.mccrea@rmit.edu.au

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