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CfP: ACE 2011 – 8th Advances in Computer Entertainment Technology Conference, incorporating DIMEA 2011 (6th Digital Interactive Media Entertainment and Arts Conference)

ACE 2011: 8th Advances in Computer Entertainment Technology Conference incorporating DIMEA 2011 (6th Digital Interactive Media Entertainment and Arts Conference)

In Cooperation with ACM and ACM SIGCHI
Lisbon, Portugal 8-11 November, 2011

http://www.ace2011.org/

Important Dates
– Papers Submission Due: 1 June 2011
– Workshop Proposal Submission Due: 15 June 2011
– Late Breaking Results Submission Due: 24 June 2011
– Creative Show Case Submission Due: 24 June 2011
– Tutorial Submission Due: 24 June 2011
– Game Competition Submission Due: 20 September 2011

Details after the fold:

As it reaches its 8th edition, ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2011 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in a cool and stimulating environment.

ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment including:

Accessibility
Aesthetics
Affective Computing
Ambient Intelligence
Animation Techniques
Attentive technology
Augmented and Mixed Reality
Avatars and Autonomous Characters
Cross-media Entertainment
Cultural Computing
Digital Broadcasting/Podcasting
Digital Cinema
Digital Entertainment
Elderly Entertainment
Empathy
Entertainment Design Theory
Experience Design
Funology
Game Production
Game Programming
Game Design
Human-Robots Interaction
Interaction Design
Interactive Computer Graphics
Learning and Children
Location-Based Entertainment
Metaverse Worlds
Mobile and Ubiquitous Entertainment
Multimodal Interaction
Museum Applications
Digital Narratives and Interactive Storytelling
New Gaming Audiences
Novel Interfaces
Pervasive and Online Games
Physical Computing
Robotic Love and Affection
Smart Gadgets and Toys
Social Impact
Social Networking
Sound and Music Design
Special Effects
Synesthetic Entertainment
Tangible Interfaces
Usability and Playability
User-Centred Design
Virtual Reality
Visual Arts

To encourage presentation of such multi-disciplinary work, we invite submissions that fall into the following tracks:

– Papers
Papers present original unpublished work in technical, design, and theory or social aspects of interactive entertainment. Submissions to this track should not exceed 8 pages in ACM format.

– Late breaking results
Provides researchers with an opportunity to present their preliminary or exploratory work, smaller projects or research findings that are not yet suitable for a Paper, but nonetheless are merit of discussion from an open
forum. Submissions to this track should not exceed 2 pages in ACM format.

– Creative Showcase and Interactive Art
The Creative Showcase is open to a large variety of submissions including, but not limited to:
* Technical demonstrations of prototype technologies of advanced entertainment technology
* All varieties of video and computer games
* Interactive art, drama, fiction and other narrative forms
* Web and mobile-based computer entertainment
* Audio, visual and other sensory forms of digital interaction

Submissions to this track should be accompanied of a 2 page abstract in ACM format. All accepted submissions will be published in conference proceedings. Authors may include videos and photos with the submission, and such materials are strongly encouraged if they strengthen the results of the contribution.

– Workshops
Conference workshops typically provide valuable in-depth discussions of specific topics in computer entertainment technology. If you are working in an emerging area in entertainment computing, please consider organizing a workshop. They are an opportunity to move a new field forward and build a community. These workshops may consist of both invited and contributed papers that will highlight exciting new developments and currents trends of research.

– Tutorials
Tutorial proposals will be considered for half-day and full-day tutorials. Topics should have a direct relevance to the interest of ACE2011.

– Game Competition
The ACE2011 game contest is a worldwide competition. It emphasizes the engineering aspects of game development, not limited to programming. Teams submit software products, covering the whole software development process. After a careful evaluation carried out by the Program Committee, several finalist teams will be invited to ACE 2011 in Lisbon to present and demonstrate their projects.

Accepted manuscripts of Papers and Creative Showcase abstracts will appear in the ACE 2011 Digital Proceedings, ACM Digital Library, a special issue of Computers in Entertainment (ACM), and International Journal of Arts and Technology (Inderscience), where they will remain accessible to thousands of researchers and practitioners worldwide.

Awards:
Best papers and creative showcases will be selected based on a jury of well respected pioneers in the field attending the conference. We’ll honour the authors of these publications by presenting awards including:
* Paper award categories: Gold, Silver, and Bronze.
* Creative showcase award categories: Gold, Silver, and Bronze

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Organization Committee

General Chairs
Teresa Romão – FCT/UNL, Portugal
Nuno Correia – FCT/UNL, Portugal
Masahiko Inami – Keio University, Japan

Program Chairs
Hirokasu Kato – Nara Institute of Science and Technology, Japan
Rui Prada – Instituto Superior Técnico and INESC-ID, Portugal
Tsutomu Terada – Kobe University, Japan

ACE Steering Committee
Adrian David Cheok – Keio University, Japan & NUS, Singapore
Hiroshi Ishii – MIT Media Lab, USA
Hirokazu Kato – Nara Institute of Science and Technology, Japan

For more information, please visit http://www.ace2011.org/

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