CfP: ACE 2011: 8th Advances in Computer Entertainment Technology Conference

ACE 2011: 8th Advances in Computer Entertainment Technology Conference

Lisbon, Portugal 8-11 November, 2011

As it reaches the 8th edition, ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2011 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in a cool and stimulating environment.

ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment including:

– Accessibility

– Aesthetics

– Affective Computing

– Ambient Intelligence

– Animation Techniques

– Attentive technology

– Augmented and Mixed Reality

– Avatars and Autonomous Characters

– Cross-media Entertainment

– Cultural Computing

– Digital Broadcasting/Podcasting

– Digital Cinema

– Digital Entertainment

– Elderly Entertainment

– Empathy

– Entertainment Design Theory

– Experience Design

– Funology

– Game Production

– Game Programming

– Game Design

– Human-Robots Interaction

– Interaction Design

– Interactive Computer Graphics

– Learning and Children

– Location-Based Entertainment

– Metaverse Worlds

– Mobile and Ubiquitous Entertainment

– Multimodal Interaction

– Museum Applications

– Digital Narratives and Interactive Storytelling

– New Gaming Audiences

– Novel Interfaces

– Pervasive and Online Games

– Physical Computing

– Robotic Love and Affection

– Smart Gadgets and Toys

– Social Impact

– Social Networking

– Sound and Music Design

– Special Effects

– Synesthetic Entertainment

– Tangible Interfaces

– Usability and Playability

– User-Centred Design

– Virtual Reality

– Visual Arts

To encourage presentation of such multi-disciplinary work, we invite submissions that fall into the following tracks:

– Papers

– Posters

– Creative Showcase and Interactive Art

– Workshops

– Panels & Tutorials

– Game Competition

Authors of selected papers will be asked to extend their submission for a Journal Publication in a Special Issue of ACM Computers in Entertainment.


Important dates

Deadline for Paper submission: June 1, 2011 Deadlines for Posters, Creative Showcase, Interactive Art, Workshops, Panels, Tutorials, and Game Competition will be announced soon.

Conference: November 8-11, 2011


Organization Committee

General Chairs

Teresa Romão – FCT/UNL, Portugal

Nuno Correia – FCT/UNL, Portugal

Masahiko Inami – Keio University, Japan

Program Chairs

Hirokasu Kato – Nara Institute of Science and Technology, Japan Rui Prada – Instituto Superior Técnico and INESC-ID, Portugal Tsutomu Terada – Kobe University, Japan

ACE Steering Committee

Adrian David Cheok – Keio University, Japan & NUS, Singapore Hiroshi Ishii – MIT Media Lab, USA Hirokazu Kato – Nara Institute of Science and Technology, Japan

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