13th International Conferences on Advances in Computer Entertainment Technology
9-12 November 2016 @ Osaka, Japan
ACE has become one of the leading scientific forums for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2016 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an exciting, cultural, and stimulating environment. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment.
ACE2016 – running under the theme ’Opening up the world of entertainment computing research’ – embraces diversity, challenge, and openness. As such ACE2016 is committed to stimulating cross-disciplinary exchange, to push the frontiers of computer entertainment technology, and to reach out to broader audiences. For the first time, ACE will thus open its Creative Showcase exhibition to the general public which will provide researchers with an exciting opportunity to expose their research to a large and diverse audience. Moreover, ACE2016 will be co-located with Entertainment Computing EC2016, one of the largest annual symposiums in Japan to which ACE2016 attendees will have free access.
ACE2016 is inviting the submission of papers, posters, creative showcases, performances, and workshop proposals to its 13th conference in Osaka, Japan.
Important Dates (tentative):
- Full/Short Paper Submission: 27 May 2016
- Full/Short Paper Notification: 27 July 2016
- Camera Ready Submission: 6 August 2016
- Creative Showcases Submissions: 3 June 2016
- Performance Submission: 3 June 2016
- Poster Submission: 3 June 2016
- Creative Showcase, Performance, Poster Notification: 15 July 2016
- Workshop Proposals: 10 June 2016
- Workshop Notification: 15 July 2016
Topics:
Submissions are invited on a broad range of topics, including, but not limited to:
Technologies and Interactions
- Virtual, augmented and mixed reality
- Ubiquitous and mobile computing
- Tangible, embedded, embodied and robotic interaction
- Affective, intuitive and locative media
- Smart gadgets and toys
- Sensors, actuators and novel input and output technologies
- Multimodal and full-body interaction
Theoretical, Social and Cultural Issues
- Ethics and values
- Aesthetics and poetics
- Game, play and media theories
- Funology, enjoyment and experience
- Cultural, social and psychological studies
- Inclusivity and accessibility
- Children, adolescents and Seniors
Design and Evaluation
- Participatory design
- Usability and playability
- Player and developer experience
- Game and media evaluation techniques
- Gamification
Content Creation Environments Processes and Methods
- Avatars and character expression
- Animation
- Game development engines and frameworks
- Game production processes
- Music and sound
- Artificial Intelligence for games and media
- Hacking and Tinkering
Application Domains
- Urban and location based games and media
- Interactive art, dance and performances
- Sports, fitness and exertion games
- Education, learning and serious games
- Broadcasting, podcasting and smart media
- Soundscapes and musical expression
- Interactive and digital storytelling
- Museums and cultural heritage
- Advertising and marketing
- Pets, livestock and other life forms
Submission Categories:
Full/Short Papers: Full papers should describe original, complete and unpublished work that seeks to advance our current knowledge in any of the conference topics. Full paper should not exceed 10 pages, and short paper should not exceed 6 pages in SIGCHI Paper Format
Posters: Posters provide a venue for authors to present work in progress reports on original yet incomplete work that seeks to advance our current knowledge in any of the topics listed above. Poster submissions should not exceed 6 pages in SIGCHI Extended Abstract Format.
Creative Showcase: The creative showcase is open to a large variety of submissions including, but not limited to, technical demonstrations of prototype technologies of advanced entertainment technology; video and computer games; interactive art, new media art, technology based art; web and mobile-based computer entertainment; audio, visual and other sensory forms of digital interaction. Creative Showcase proposals should not exceed 6 pages in SIGCHI Extended Abstract format.
Performance: Performances are a special format of creative showcases which will be presented during a live performance on a stage. The same submission process as for creative showcases applies. Performance proposals should not exceed 6 pages in SIGCHI Extended Abstract format.
Workshops: Workshops offer an excellent opportunity for researchers and practitioners to share ideas, gain feedback, foster collaborations, co-create and conduct tutorials. Workshops can last a half or full day. Workshop proposals should not exceed 4 pages in SIGCHI Paper format.
More information concerning all tracks of the conference, including information on how to submit, can be found at: http://ace2016.net
Organisation:
Steering Committee: Adrian Cheok, Masahiko Inami, Teresa Romao
Advisor: Haruhiro Katayose
General Chair: Itaru Kuramoto
Program Co-chairs: Hideyuki Ando, Guenter Wallner
Creative Showcases, Posters and Local Chair: Masataka Imura
For more information:
Conference website: http://www.ace2016.net
Contacts: <contact@ace2016.info>
Facebook and Twitter:
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https://twitter.com/acedimea