CfP: AIIDE-13 0 9th AAAI Conference on AI and Interactive Digital Entertainment

AIIDE-13 – The Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

October 14-18, 2013

Northeastern University, Boston, Massachusetts, USA

Submission deadlines:

  • Workshop proposals due Mar 15, 2013
  • Research papers due May 7, 2013
  • Practitioner track abstracts due May 7, 2013
  • Playable experience abstracts due May 7, 2013
  • Demonstration abstracts due May 7, 2013
  • Doctoral consortium applications due June 14, 2013
  • Paper acceptance notification: June 26, 2013

AIIDE-13 – the Ninth Conference on Artificial Intelligence and Interactive Digital Entertainment – is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic AI researchers. AIIDE-13 will include invited speakers, research and practitioner presentations, playable experiences, project demonstrations, interactive poster sessions, product exhibits, and a doctoral consortium. While traditionally emphasizing commercial computer and video games, we invite researchers and developers to share their insights and cutting-edge results on topics at the intersection of all forms of entertainment and artificial intelligence, including games for impact, entertainment robotics, art, and beyond. AIIDE-13 is sponsored by the Association for the Advancement of Artificial Intelligence (AAAI).


Because AIIDE-13 crosses disciplinary boundaries, submissions will be
evaluated based on their accessibility to both commercial game
developers and researchers in addition to their technical merit.
Research Track

Research Track papers describe AI research results that make advances
towards solving known game AI problems, enable a new form of
interactive digital entertainment, or use AI to improve the game
design and development process. The novel technique should be
validated in a game prototype or test-bed, but need not be tested in a
commercial game. Research Track papers are evaluated by the highest
standards of academic rigor. The highest rated papers will be
presented in short lecture format. The next highest rated group of
papers will be presented in a poster session. Authors should submit a
paper of no more than 7 pages in the AAAI format for double blind
review (i.e., authors names and affiliations are omitted). The final
page (page 7) must contain only references, and no other text
whatsoever. All papers, whether poster or oral, will be allocated 7
pages in the proceedings.
Practitioner Track

AIIDE also solicits submissions from professional game developers and
artists on the use of artificial intelligence in games and other
cultural artifacts. While these practitioners are also invited to
submit to the research track, we recognize that many will have neither
the time nor the inclination to prepare full-length papers for
archival academic publication. These authors may instead submit a 500
word extended abstract to the practitioner track. Practitioner track
papers need not describe new technology, but must describe new ideas
relevant to the AIIDE audience and must be based on experience
creating deployed games or other cultural artifacts. These papers are
exempt from the formatting and blind reviewing requirements for the
research track.
Example Topics (List is Suggestive Only)
AI in Game Design
AI as a source of novel game mechanics and genres

AI-Based Production and Authoring Tools
Behavior-building, design frameworks, telemetry-supported game design,
content authoring support, scripting, sketch-based authoring,
automated playtesting

AI Techniques for Games
Planning, reinforcement learning, search, neural networks, Bayesian
models, evolutionary algorithms, case-based reasoning, constraint
programming, utility-based approaches, animation, camera control,
tactical/strategic decision making, terrain analysis, opponent
modeling, dynamic difficulty adjustment, spatial decompositions, path

AI Storytelling
Interactive drama, story generation, character development

Autonomous Characters, NPCs, and Virtual Humans
Personality, emotion, believability, natural language processing,
cognitive modeling, crowd simulation, social robotics

Procedural Content Generation
Level generation, progression design, behavior adaptation

Commercial AI Implementations
Case studies, implementation analysis, comparative evaluations

AI in Novel Entertainment Applications
Entertainment robotics, virtual/mixed reality, mobile device games,
geo-location based games, games for human-computation

Computational Creativity and Generative Art
Painting, poetry, story, humor, music

AI in Games for Impact
Training, education, intelligent tutoring, games for health, gamification

Author Registration: Authors must register at the AIIDE-13 paper
submission site before they submit their papers. The submission site
(http://aiide.confmaster.net) will assign a password to be used for
abstract and paper submission. Authors are encouraged to register as
soon as possible, and well in advance of the submission deadline.
Paper Submission: Electronic abstract and paper submission through the
AIIDE-13 paper submission site is required on or (preferably) before
May 7. We cannot accept submissions by e-mail or fax.
All Research Track submissions must be in PDF format, no longer than 7
pages where page 7 must contain only references. Papers should be
formatted in AAAI two-column, camera-ready style (see the author
instructions page). All Research Track papers must be formatted for
BLIND REVIEW with NO author or affiliation information listed.
Practitioner Track extended abstracts must be submitted in PDF format
and be approximately 500 words in length. Authors should also include
short bios describing their game industry experience (not counted
toward the document length). Papers should preferably be formatted
in AAAI two-column, camera-ready style as above; however, Practitioner
Track authors may submit their content in any reasonable format for
review, and AIIDE will assign an editor to help meet publication
formatting requirements for accepted work. Authors of accepted
abstracts will be invited to submit a full length paper to be
published as part of a AAAI technical report.
Research Track papers and Practitioner Track extended abstracts must
be submitted by May 7, 2013. All accepted papers will be published in
the conference proceedings. At least one author must register for the
conference by the deadline for camera-ready copy submission. As AIIDE
is an academic conference, all attendees including presenters pay a
registration fee. AIIDE-13 will not accept any paper that is under
review for or has already been published or accepted for publication
in another journal or conference.

We invite researchers and practitioners to share insights and
cutting-edge results from a wide range of topics and encourage the
demonstration of (a) research systems in the context of existing
commercial games, (b) new games authored by researchers, (c)
contributions demonstrating the adoption and/or extension of AI
research results in published games, (d) completely new forms of
interactive digital entertainment made possible by AI research, and
(e) other relevant work. An electronic submission of a 2-page abstract
and demonstration materials is required. Demonstration abstract review
is not blind. Submissions should contain a link to the demonstration
materials, which can take the form of a recorded demonstration
session, an executable version of the demonstration with written
instructions, or a detailed description of the demonstration heavily
illustrated with screenshots. Please note that these materials are for
review only and that all demonstrations will be conducted live at
AIIDE-13. Demonstration authors should submit abstracts and materials
by May 7, 2013. Submissions will be judged on technical merit,
accessibility to developers and researchers, originality,
presentation, and significance. Demonstration abstracts will be
published in the conference proceedings.
Practitioners and researchers who are developing innovative AI-based
games or other interactive media (“playable experiences”) are invited
to submit their work to the playable experiences track. We welcome
playable experiences that involve some articulable innovation in the
use of AI that directly affects the user’s experience. This includes
novel game designs that leverage existing AI techniques, as well as
innovations in the techniques themselves that lead to new kinds of
playable experiences. Playable experience submissions should be
sufficiently complete and polished enough for naïve users to play
them. Authors should submit a 500 word abstract describing the
impetus behind the playable experience, how AI has motivated its
design (or vice versa), and what they see as its primary
innovation(s). The abstract should include a publicly accessible
link to a website that contains a link to download the playable
experience and instructions for how to play it; this link must remain
live at least through the end of the conference. Playable experience
review is not blind. The abstract will be published in the conference
proceedings, and the authors will have the opportunity to show their
playable experience during the evening poster/demo session of the
AIIDE conference. An electronic submission of the abstract is
required by May 7, 2013. If your work involves any specialized
hardware or software that reviewers may not have access to, please
contact the track chair Michael Mateas (michaelm@cs.ucsc.edu) prior to

The AIIDE 2013 committee invites proposals for one to two day
workshops to be held on October 14-15. Workshop participants will have
the opportunity to meet and discuss issues with a selected focus —
providing an informal setting for active exchange among researchers,
developers, and users on topics of current interest. Members of all
segments of the AI in Digital Entertainment community as well as
industry researchers are encouraged to submit proposals. The format of
workshops will be determined by their organizers. Organizers are
highly encouraged to propose alternative formats beyond paper/poster
presentations, and should encourage the submission and presentation of
position papers that discuss new research ideas. Workshop papers will
be published as technical reports and will be archived in the AAAI
digital library. Proposals for workshops should be about two (2) to
three (3) pages in length. Workshop chairs must submit their proposals
via email to the workshop chair, Julian Togelius
(julian@togelius.com), by Mar 15, 2013.

AIIDE-13 will feature a Doctoral Consortium in which Ph.D. students
will be invited to discuss and explore their research interests and
career objectives with a panel of established researchers in AIIDE
related fields. The consortium is intended primarily for early-stage
Ph.D. students who have either not yet proposed their thesis topic or
have recently done so. Ph.D. students selected for the Doctoral
Consortium will have the opportunity to present their research
proposals at the DC session and/or at the poster session.
Additionally, each student will be paired with a mentor, a senior
member of the AIIDE community. Applications to attend the Doctoral
Consortium will include a 4-page research summary, curriculum vita, a
1-page document stating what they hope to gain from attending the
Doctoral Consortium, and a letter of recommendation from the
dissertation advisor. Application packages are due on June 14, 2013.

AIIDE-13 will have exhibit space available. Companies, publishers and
other groups are encouraged to consider purchasing either a tabletop
display or an exhibit booth. Exhibit space is limited and will be
allocated on a first come, first serve basis. Please contact AAAI at
aiide13@aaai.org for more information.
March 8 – May 7, 2013: Authors register on the AIIDE web site

March 15, 2013: Workshop proposal submission

May 7, 2013: Electronic submission of Research/Practitioner Track

May 7, 2013: Electronic submission of materials for a demonstration or
playable experience

June 14, 2013: Doctoral consortium submission

June 26, 2013: Notification of acceptance decision



Gita Sukthankar (University of Central Florida)

Ian Horswill (Northwestern University)

Magy Seif El-Nasr (Northeastern University)

Kevin Dill (Lockheed Martin/Northeastern University)

Julian Togelius (IT University of Copenhagen)

Gillian Smith (Northeastern University)

Adam Smith (University of Washington)

Michael Mateas (UC Santa Cruz)

Michael Buro and David Churchill (U. Alberta)

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